How does the AI know when choosing a certain civic is a bad move on their part. For example, say an AI has Theocracy as their favorite civic, but they have multiple religions within their borders and they wouldn't really benefit much from blocking all but one. Or if an AI has Mercantilism as a favorite civic but has a nation dependant upon foreign trade. Is it smart enough to pass by and go for another choice, or will it just take the hit?
The reason I ask is that I am setting up a civic revamp and some of the things I've set up could be really neat, but if the AI isn't smart enough to choose good civics for their game, it could accidentally kill that nation's viability. Is there a way to tell the AI besides using something as structured as Flavored Civics? (I want some surprises from my opponents after all.)
The reason I ask is that I am setting up a civic revamp and some of the things I've set up could be really neat, but if the AI isn't smart enough to choose good civics for their game, it could accidentally kill that nation's viability. Is there a way to tell the AI besides using something as structured as Flavored Civics? (I want some surprises from my opponents after all.)