FloppyFishTully
Chieftain
- Joined
- Dec 26, 2015
- Messages
- 23
I've noticed that sometimes the AI doesn't retreat sea units from cities under attack.
This behavior was (allegedly) fixed in solver's unnoficial patch:
Is there any change in K-Mod regarding this sort of situation?
This behavior was (allegedly) fixed in solver's unnoficial patch:
AI plane/ship retreating logic when city is in danger extended to Forts
Vassal's spies no longer caught in master's territory
AI logic on banning nukes tweaked to account for AI leader personality and the global situation
Non-native collateral damage tweaked (thanks guys)
Civilopedia will now display "replaced by" lines for buildings that get replaced by UBs
AI guided missiles will lean towards destroying resource-producing tiles as opposed to improvements like Towns
Damaged AI attack planes may choose to continue attacking if no defending interceptors are around
Rivers running through deserts will result in floodplains
Start location tweaks per SevenSpirits
Workers not as lazy, per Bhruic's patch
Glance screen reactivated
AI will no longer settle Great People in cities that are in danger of being captured
AI will try to retreat air assets from endangered cities
Is there any change in K-Mod regarding this sort of situation?