AI Sensible Science Mod

Noble Zarkon

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Given it now seems that Firaxis deliberately made the Science changes in April 2021, as they weren't fixed yesterday, I have now released my AI Sensible Science Mod which reverts the changes, it is available on the Steam Workshop.
 
  1. These preferences are deleted

    Code:
    <Row ListType="ClassicalDistricts" Item="DISTRICT_CAMPUS" Favored="true"/>   <Row ListType="ClassicalDistricts" Item="DISTRICT_THEATER" Favored="true"/>

  2. Science edited to 15 to bring it into line with the other values:-

    Code:
    <Row ListType="ClassicalYields" Item="YIELD_FAITH" Value="20"/>  
    <Row ListType="ClassicalYields" Item="YIELD_FOOD" Value="15"/>
    <Row ListType="ClassicalYields" Item="YIELD_GOLD" Value="20"/>
    <Row ListType="ClassicalYields" Item="YIELD_SCIENCE" Value="150"/>
 
Hrrm, are the preferences really part of the bug? What odd behaviour do they cause?
Well it doesn't seem to be a bug more a change by Firaxis.

It causes every Civ to fixate on these two districts even if they are war mongers, faith based or whatever - every AI behaves the same which makes the game less flavourful.

There's another Mod which only changes the 150 down to 15 and leaves the preferences alone.
 
I appreciate the mod but I don't know if we can call it "not a bug." Other bugs, like the Portugal trade route UI bug, are still present--surely these are not intended.
 
Last edited:
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