Refar
Deity
- Joined
- Apr 10, 2005
- Messages
- 4,608
I noticed a possible issue with the AI logic to retreat ships (damaged i.e.) from cities in danger to be lost.
What happened is - i was besieging a city, the AI had 2 damaged galleys there. The siege took a few turns (it's hard to bring enought siege in a Galley Driven Naval invasion )...
So those 2 enemy galleys retreated form the city as i landed my troops. The next turn the AI apparently changed its mind, and they returned. And then retreated again, and returned.
3 times in toal untill i took the city.
Apparently once the ship is out of harbor the AI will re-evaluate its orders - like "Oh, those are damaged, they need to heal" - and send them to the nearest harbour - which in this case was still the besieged city.
This was i.e. as the ships were damaged - if they stayed in the besieged city to heal, they would have been ready in time to try to sink another 2 of my reinforcement galleys.
What happened is - i was besieging a city, the AI had 2 damaged galleys there. The siege took a few turns (it's hard to bring enought siege in a Galley Driven Naval invasion )...
So those 2 enemy galleys retreated form the city as i landed my troops. The next turn the AI apparently changed its mind, and they returned. And then retreated again, and returned.
3 times in toal untill i took the city.
Apparently once the ship is out of harbor the AI will re-evaluate its orders - like "Oh, those are damaged, they need to heal" - and send them to the nearest harbour - which in this case was still the besieged city.
This was i.e. as the ships were damaged - if they stayed in the besieged city to heal, they would have been ready in time to try to sink another 2 of my reinforcement galleys.