AI Specialists

sixty4half

Prince
Joined
Apr 12, 2015
Messages
406
Does the AI ever assign specialists to available slots? Did the developers not code an AI that has even a basic understanding of how that works?

In my current game, I have a spy in Venice. Venice has 4 unemployed citizens. Venice has 6 available and empty specialist slots from Universities, Writers and Artist guilds.

Will it ONLY assign specialists under specific circumstances? Like having Freedom Tenets, or Rationalism Policies that benefit specialists?

I've never really noticed before this game (IDK why) but now that I've noticed it really bugs me. It's like I'm playing against an opponent that is purposefully gimping themselves.
 
If Venice has 'decided' to go 'Production Focus' then unemployed citizens would be better as a match to that focus than Scientists, Artists, or Writer slots. A human player would probably in more cases than not use the available population to fill those Great Person slots (because the power of Scientists, Artists, and Writers), but would not necessarily always do so. What is Venice building in that example? Are the hammers you get from unemployed citizens of more value for the temporary purposes of the city production item than the effects specialists of Scientist, Writer, or Artist type can give?

Given that the same AI is used to govern citizen-use in human cities when the human does not override as is used in AI cities I don't know that I'd agree the AI does not know how to assign specialists into building/wonder slots. Rather, I'd say they have too high a tendancy to do so (which is why they so often need to be overridden by the human player in human cities).
 
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