Bushface
Deity
. . . Absolute Idiocy, at least sometimes in respect of worker activities. Currently I have three vassals; between them, I can see the following examples of less-than-optimal behaviour :-
1). 4 workers in a fat cross; one building a Farm, one a Workshop, the other two building another Workshop on a tile which already has a Farm. There are two undeveloped grass tiles in the same fat cross.
2). A worker building a windmill on a grass hill. All other tiles in that fat cross are undeveloped: there is copper on one grass tile, and several riverside grass tiles.
3). A worker is chopping a forest on a grass hill. The next tile, also a grass hill, has iron but no mine. The city will finish a Factory in two turns.
4). A worker is building a windmill on a desert hill which already has a mine. The city is size 13, has wheat, cow, 5 food surplus, and two undeveloped riverside grass tiles. It is making 20 hammers at present.
5). Another worker building a windmill over an existing mine. There are two undeveloped tiles available: the city is size 10, making only 12 hammers (while the mine exists).
6). Another worker building a workshop over a farm; there are three undeveloped grassland tiles available, one with a forest - and could have a lumbermill.
On the other hand, one of my rivals (Saladin) has eleven cities visible to me and, apparently, only two workers, who are busy road-making. It's going to be slow going for my armies through all his jungle and forest.
1). 4 workers in a fat cross; one building a Farm, one a Workshop, the other two building another Workshop on a tile which already has a Farm. There are two undeveloped grass tiles in the same fat cross.
2). A worker building a windmill on a grass hill. All other tiles in that fat cross are undeveloped: there is copper on one grass tile, and several riverside grass tiles.
3). A worker is chopping a forest on a grass hill. The next tile, also a grass hill, has iron but no mine. The city will finish a Factory in two turns.
4). A worker is building a windmill on a desert hill which already has a mine. The city is size 13, has wheat, cow, 5 food surplus, and two undeveloped riverside grass tiles. It is making 20 hammers at present.
5). Another worker building a windmill over an existing mine. There are two undeveloped tiles available: the city is size 10, making only 12 hammers (while the mine exists).
6). Another worker building a workshop over a farm; there are three undeveloped grassland tiles available, one with a forest - and could have a lumbermill.
On the other hand, one of my rivals (Saladin) has eleven cities visible to me and, apparently, only two workers, who are busy road-making. It's going to be slow going for my armies through all his jungle and forest.



). And the game will give you handicap at the lower level (like the AI is less aggrassive, expand slower, or pretty much do what it does now 
