mongolhorde
Chieftain
- Joined
- Dec 13, 2001
- Messages
- 5
I just saw a very interesting feature in the CIV2 section regarding stupid AI quirks in civ2 and wondered why there wasnt such a piece for civ3.
Granted the AI in civ3 is lightyears ahead of civ2 but there still are annoying idiosyncrasies.
I am not writing this to put down the game. I think the game is awesome but fixing these AI problems would make it even better.
I will start with one shortcoming that I have observed over and over again.
The AI is horrible of the defensive. I am sure I am not the first person to make this observation. There are numerous times where I have gathered my troops to approach the enemy capital city. As I close in I have seen enemy troops actually leave the city to start futile attacks else where. Either they will head out to attack on of my workers of one of my lightly defended cities.
I think that most human players in such a situation would hunker down in the threatened city to defend it as best they can.
Again, I think the AI in this game is pretty awesome, so some might think that I am nit picking but....
Granted the AI in civ3 is lightyears ahead of civ2 but there still are annoying idiosyncrasies.
I am not writing this to put down the game. I think the game is awesome but fixing these AI problems would make it even better.
I will start with one shortcoming that I have observed over and over again.
The AI is horrible of the defensive. I am sure I am not the first person to make this observation. There are numerous times where I have gathered my troops to approach the enemy capital city. As I close in I have seen enemy troops actually leave the city to start futile attacks else where. Either they will head out to attack on of my workers of one of my lightly defended cities.
I think that most human players in such a situation would hunker down in the threatened city to defend it as best they can.
Again, I think the AI in this game is pretty awesome, so some might think that I am nit picking but....