Keler
Prince
This thread is for me to share my test results all together for fun. For anyone who does not follow AI Survivor series by Sulla then this might be less interesting for you to look, but you are welcome to check around my results : an attempt to rank the AIs which I did in the past anyway, but this time with AI survivor methods
I assume the word Switchhero comes from moba games, every time you die, you respawn as a random hero. But for this thread the word Switchhero comes from Sulla's website for Season 4 Game 2.The idea is to find whether the starting position or AI itself is responsible for their own success/failure.
(edir: nvm, switchheroo with double o is an actual word )
Out of curiosity and boredom I decided not to sit around and wait 100 years for Sulla's ranking to look like something and give his method a try and run my own AI survivor series using Autoplay mod and keep track of the results in excel file.
Now cons of AI Autoplay mode described by
Also there is no way AI meets me without building United Nations wonder in almost all maps, except S7 Final map.
My main goal is of course to find which AIs better for the very specific settings that is used in those games. And my secondary goal is to find how fair those maps are.
All games run under deity difficulty
Furthermore, Sulla changes default settings into this.
1)No deity bonus starting techs, every AI start with their civ's two techs, noble techs.
This is to prevent unfairness to agriculture,wheel,hunting starters.
2)Apostolic Palace wonder removed from his game files, but diplomatic victory and the UN wonder(mass media wonder) is still on.
As for the clicked game option boxes; for all
SEASON 1 GAMES include
Option=GAMEOPTION_AGGRESSIVE_AI
Option=GAMEOPTION_NO_TECH_TRADING
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_NO_EVENTS
SEASON 2 GAMES also have this game option
Option=GAMEOPTION_PICK_RELIGION
SEASON 3 and SEASON 4 GAMES includes all above and:
Option=GAMEOPTION_NO_TECH_BROKERING
SEASON 5 GAMES see one more addition to game options.
Option=GAMEOPTION_NO_GOODY_HUTS
Later seasons did not see any more game options are same with season 5 games.
Tournament format and points system are written in Settings page of the excel file.
The same format with 8 oppening round games, winner and runner up moves to play off. All survived leaders given one more chance called wildcard game and winner and runner up also moves to play off. Then winner and runner up of playoffs move to final game. Winner of any game earns 5, runner up of any game earns 2 points.
Now, the difference between my settings and AI Survivor settings: the laziness, also written in the Notes page of my excel.
1)APOSTOLIC PALACE- I did not remove this wonder from my game and unlike his competition I watch and enjoy the AIs using it for evil purposes once in a while
2)NERFED LEADERS- Hammurabi,Mansa Musa,Asoka,Gandhi. Everyone starts with 4 archers, 2 scouts, 1 worker and 2 settlers. I did not bother replacing with their unique unit at start.
3)WEAK BARBARIANS- No archery tech, I did not bother to give barbarians archery tech and this probably effects the map balance significantly therefore contradicts with my secondary aim of finding out which starting positions are better/worse. The truth is I forgot for like first 500 games and then accepted as it is. If only barbarians starting techs were editable from wordlbuilder file/notepad.
4)NO RAGING BARBARIANS - This is used only in wildcard maps in AI Survivor.
Option=GAMEOPTION_RAGING_BARBARIANS
However I decided to remove it when I am using his wildcard maps.
5)NO KILL POINTS- I don't like them and I did not want to keep track of them.
As you can relate, all these differences due to inconvenience of slowing me down when autoplaying as many games as possible.
I will drop my excel file here for anyone curious so you check tournament formats etc.
(I plan to continue here every time a new season of AI Survivor ends)
I assume the word Switchhero comes from moba games, every time you die, you respawn as a random hero. But for this thread the word Switchhero comes from Sulla's website for Season 4 Game 2.The idea is to find whether the starting position or AI itself is responsible for their own success/failure.
(edir: nvm, switchheroo with double o is an actual word )
Out of curiosity and boredom I decided not to sit around and wait 100 years for Sulla's ranking to look like something and give his method a try and run my own AI survivor series using Autoplay mod and keep track of the results in excel file.
Now cons of AI Autoplay mode described by
I do not give +100 diplo relations to prevent defensive pacts, I keep at 0 Catious (or Annoyed) between me to AI however I can still be bribed into a war. Normally my civ is bribed to a dying AI so it does not affect the outcome of a game so much other than stealing 1000 gold from the sucker AI.It does affect the game slightly because the AI controlling the human player will sometimes sign defensive pacts, be bribed into a war and will vote in the UN but I don't think it influences the results too much. The AI will end a war eventually if they can't access their enemy.
Also there is no way AI meets me without building United Nations wonder in almost all maps, except S7 Final map.
My main goal is of course to find which AIs better for the very specific settings that is used in those games. And my secondary goal is to find how fair those maps are.
All games run under deity difficulty
Furthermore, Sulla changes default settings into this.
1)No deity bonus starting techs, every AI start with their civ's two techs, noble techs.
This is to prevent unfairness to agriculture,wheel,hunting starters.
2)Apostolic Palace wonder removed from his game files, but diplomatic victory and the UN wonder(mass media wonder) is still on.
As for the clicked game option boxes; for all
SEASON 1 GAMES include
Option=GAMEOPTION_AGGRESSIVE_AI
Option=GAMEOPTION_NO_TECH_TRADING
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_NO_EVENTS
SEASON 2 GAMES also have this game option
Option=GAMEOPTION_PICK_RELIGION
SEASON 3 and SEASON 4 GAMES includes all above and:
Option=GAMEOPTION_NO_TECH_BROKERING
SEASON 5 GAMES see one more addition to game options.
Option=GAMEOPTION_NO_GOODY_HUTS
Later seasons did not see any more game options are same with season 5 games.
Tournament format and points system are written in Settings page of the excel file.
The same format with 8 oppening round games, winner and runner up moves to play off. All survived leaders given one more chance called wildcard game and winner and runner up also moves to play off. Then winner and runner up of playoffs move to final game. Winner of any game earns 5, runner up of any game earns 2 points.
Now, the difference between my settings and AI Survivor settings: the laziness, also written in the Notes page of my excel.
1)APOSTOLIC PALACE- I did not remove this wonder from my game and unlike his competition I watch and enjoy the AIs using it for evil purposes once in a while
2)NERFED LEADERS- Hammurabi,Mansa Musa,Asoka,Gandhi. Everyone starts with 4 archers, 2 scouts, 1 worker and 2 settlers. I did not bother replacing with their unique unit at start.
3)WEAK BARBARIANS- No archery tech, I did not bother to give barbarians archery tech and this probably effects the map balance significantly therefore contradicts with my secondary aim of finding out which starting positions are better/worse. The truth is I forgot for like first 500 games and then accepted as it is. If only barbarians starting techs were editable from wordlbuilder file/notepad.
4)NO RAGING BARBARIANS - This is used only in wildcard maps in AI Survivor.
Option=GAMEOPTION_RAGING_BARBARIANS
However I decided to remove it when I am using his wildcard maps.
5)NO KILL POINTS- I don't like them and I did not want to keep track of them.
As you can relate, all these differences due to inconvenience of slowing me down when autoplaying as many games as possible.
I will drop my excel file here for anyone curious so you check tournament formats etc.
(I plan to continue here every time a new season of AI Survivor ends)
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