tebriz
Warlord
Does AI really has any long term victory strategy? It seems for me that it doesn't...
For example when I test a game (with AI autoplay) with only conquest or domination victory condition enabled - there is quite a lot of situations when one super power emerges, but all other civilizations don't unite against it as it would be wise for them. I see many games when one civilization has almost half of the entire world, but other civilizations still fight among themselves while that big civilization continues its expansion.
I think there must be something to fix it (especially in games with only conquest or/and domination victory conditions) - whenever a super power emerges, all other powers must be aware that if they don't stop wars among themselves and unite against big enemy, he will conquer entire world and win the game.
For example when I test a game (with AI autoplay) with only conquest or domination victory condition enabled - there is quite a lot of situations when one super power emerges, but all other civilizations don't unite against it as it would be wise for them. I see many games when one civilization has almost half of the entire world, but other civilizations still fight among themselves while that big civilization continues its expansion.
I think there must be something to fix it (especially in games with only conquest or/and domination victory conditions) - whenever a super power emerges, all other powers must be aware that if they don't stop wars among themselves and unite against big enemy, he will conquer entire world and win the game.