dan-the-man278
Chieftain
- Joined
- Sep 2, 2007
- Messages
- 15
Warning: bit of an unstructured rant incoming.
I’ve just had a very frustrating Antiquity Age playthrough and it has thrown up a few questions for discussion:
I was playing Machiavelli/Greece on Archipelago, Standard map (8 players), Sovereign difficulty. Spawned on a small continent I shared with Ashoka, with Ibn Battuta on the neighbouring landmass but separated by a thin mountainous strait and a bay.
(Confession - I declared one early war against Ashoka to gain a town that he had aggressively forward settled. In my excitement may have also taken his capital - it is possible that my main mistake was not eliminating him entirely)
To cut a long story short(ish), from this point every single AI that I met instantly hated me and declared war soon after. Friedrich and Napoleon were the other side of the map, I hadn’t even met them until the war was well over and we had no touching borders whatsoever, but they just kept constantly denouncing and DOWing - there were absolutely no alliances, I was just clearly the leader they all hated the most, so we had constant wars from about 30% age progress until the end. I was able to fend off some of Ibn’s first denouncements with my high influence but eventually couldn’t afford it (despite making the most influence per turn), so he too started random DOWs.
As you can imagine, being in 3-4 simultaneous, separate wars from 60% through to the end of the age tanked my happiness and economy just to be able to survive - since I was the victim of these DOWs, this felt a bit unfun. And then after the happiness crisis, four(!!) of my painfully defended settlements being flipped on LITERALLY the final turn of the age also sucked. In every war, I made peace with Friedrich and Napoleon as early as I possibly could and was nowhere near their cities - being penalised for this also sucked.
Sorry for the vague rant but I guess I have questions/thoughts about the following:
- in the Antiquity Age, I met 4 out of the remaining 7 civs all in the “old world”. I thought it was an even split: 4 old world, 4 distant lands. Is this a bug or is there just some unpredictability in the spawn of various players?
- are the AI more prone to playing aggressively on Archipelago due to having less space to expand? This is only my third playthrough so a very small sample size but this level of aggression seems crazy.
- does taking a player’s capital hit you with a relationship malus even with leaders you haven’t met yet?
- do the AI just literally hate some leaders on spec, even if played by the player? Like am I always going to have a rough time as Machiavelli regardless of how I play? If that is the case, I don’t like it.
- is there currently any way to see exactly what causes an AI to declare war? With the increased diplomacy potential in Civ7, I wonder if the game needs a “war goal” system similar to EUIV
- I hate, HATE the randomness of happiness flipping. I ended up with a random little town from Napoleon that was miles away from my capital. After taking even more of a happiness hit from being over the settlement cap during a war that I didn’t start and couldn’t end, with a town I didn’t want, I was eventually able to give it up in a peace deal - which of course did not improve our relationship at all. He then randomly ends up with one of my bigger cities at the very end of the age, and still hates my guts (along with everybody else) at the start of Exploration.
I think I’m going to abandon this playthrough but I am curious to see if anyone else has experienced frustration with some of the above and how you would see it fixed. I’m sure I could have played better but it felt like for most of the game my options were extremely limited due to being constantly on defense, despite not really playing aggressively at all.
Thoughts?
I’ve just had a very frustrating Antiquity Age playthrough and it has thrown up a few questions for discussion:
I was playing Machiavelli/Greece on Archipelago, Standard map (8 players), Sovereign difficulty. Spawned on a small continent I shared with Ashoka, with Ibn Battuta on the neighbouring landmass but separated by a thin mountainous strait and a bay.
(Confession - I declared one early war against Ashoka to gain a town that he had aggressively forward settled. In my excitement may have also taken his capital - it is possible that my main mistake was not eliminating him entirely)
To cut a long story short(ish), from this point every single AI that I met instantly hated me and declared war soon after. Friedrich and Napoleon were the other side of the map, I hadn’t even met them until the war was well over and we had no touching borders whatsoever, but they just kept constantly denouncing and DOWing - there were absolutely no alliances, I was just clearly the leader they all hated the most, so we had constant wars from about 30% age progress until the end. I was able to fend off some of Ibn’s first denouncements with my high influence but eventually couldn’t afford it (despite making the most influence per turn), so he too started random DOWs.
As you can imagine, being in 3-4 simultaneous, separate wars from 60% through to the end of the age tanked my happiness and economy just to be able to survive - since I was the victim of these DOWs, this felt a bit unfun. And then after the happiness crisis, four(!!) of my painfully defended settlements being flipped on LITERALLY the final turn of the age also sucked. In every war, I made peace with Friedrich and Napoleon as early as I possibly could and was nowhere near their cities - being penalised for this also sucked.
Sorry for the vague rant but I guess I have questions/thoughts about the following:
- in the Antiquity Age, I met 4 out of the remaining 7 civs all in the “old world”. I thought it was an even split: 4 old world, 4 distant lands. Is this a bug or is there just some unpredictability in the spawn of various players?
- are the AI more prone to playing aggressively on Archipelago due to having less space to expand? This is only my third playthrough so a very small sample size but this level of aggression seems crazy.
- does taking a player’s capital hit you with a relationship malus even with leaders you haven’t met yet?
- do the AI just literally hate some leaders on spec, even if played by the player? Like am I always going to have a rough time as Machiavelli regardless of how I play? If that is the case, I don’t like it.
- is there currently any way to see exactly what causes an AI to declare war? With the increased diplomacy potential in Civ7, I wonder if the game needs a “war goal” system similar to EUIV
- I hate, HATE the randomness of happiness flipping. I ended up with a random little town from Napoleon that was miles away from my capital. After taking even more of a happiness hit from being over the settlement cap during a war that I didn’t start and couldn’t end, with a town I didn’t want, I was eventually able to give it up in a peace deal - which of course did not improve our relationship at all. He then randomly ends up with one of my bigger cities at the very end of the age, and still hates my guts (along with everybody else) at the start of Exploration.
I think I’m going to abandon this playthrough but I am curious to see if anyone else has experienced frustration with some of the above and how you would see it fixed. I’m sure I could have played better but it felt like for most of the game my options were extremely limited due to being constantly on defense, despite not really playing aggressively at all.
Thoughts?