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AI won't let me trade something I own

Discussion in 'Civ4 - General Discussions' started by YNCS, Jan 25, 2007.

  1. YNCS

    YNCS Ex-bubblehead

    Joined:
    Feb 16, 2003
    Messages:
    3,098
    Location:
    -4 GMT
    I captured a barbarian city a long distance from my homeland. I don't want it. I'd like to trade it (or even give it away) to the Germans, but when I get to the trade screen that city is redlined. It's quite annoying that I can't override the AI to trade something that I own.
     
  2. Jastrow

    Jastrow Deity

    Joined:
    Feb 7, 2006
    Messages:
    2,681
    Location:
    Germany
    You should NOT be able to overridde the AI... The reason it is red is that the other civ does not want it. Even for free, he is not interested. Just like if an AI offered you a crap city miles away for anything, you would say no... They are saying no. The red marking simply saves you the aggravation of having to make many offers to find out that the answer will always be no.
     
  3. br_casino

    br_casino Warlord

    Joined:
    Jul 26, 2006
    Messages:
    156
    They really should bring back being able to disband a city by building a settler when the city was size 1. You could just starve the city and then disband it.
     
  4. Quornix

    Quornix Warlord

    Joined:
    Dec 27, 2006
    Messages:
    134
    Well, building a settler wouldn't work, given the way settlers work now, but there should probably be a "disband" button in the city screen (with a couple more confirmation screens -- you don't ever want to accidentally disband your capitol). Adds two unhappiness in every city for every population point. So, you could starve a size 5 city and just get two unhappiness after a while, or disband it at the moment and get 10 unhappiness in every city, which would fade over time, say 1 unhappiness every three turns.
     
  5. LucyDuke

    LucyDuke staring at the clock

    Joined:
    Jan 21, 2007
    Messages:
    13,582
    Location:
    where mise
    I miss the disband option, too, but the whole idea is to make you consider city placement more carefully. The problem arises when you conquer a city, like YNCS did. You should be able to examine the city before you are forced to choose whether to keep or raze it.

    You might be able to trade it to the civ closest to it, if it's worth anything they might be willing to take it as a gift. A distant civ won't want it any more than you do.
     

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