AI wont settle on New World (continent)

Discussion in 'Civ4 - General Discussions' started by NKVD, Aug 28, 2009.

  1. NKVD

    NKVD Cossack

    Joined:
    Aug 30, 2002
    Messages:
    1,686
    Location:
    Stalingrad, Québec
    I played 3 times a custom game with the Earth v2 map generator that allow us to make new worlds. The AIs didnt settle in any of the 3 game before i won the game. I'm usually taking all the new continent to myself with those 10 big hammers cities. Why? is it because there is no real advantage because of the cost of founding a city far from capitol or what?

    playing warlords
     
  2. Ramesses

    Ramesses Ruler. Visionary. Pimp.

    Joined:
    Apr 15, 2008
    Messages:
    1,176
    What settings are you playing on? If the AI is too weak, you might just be settling on the New World long before anyone else, grabbing all the good locations and getting a victory before the AI can even begin to catch up.

    Also, happy Leet post. :cheers:
     
  3. mechaerik

    mechaerik Tuturuu!

    Joined:
    Oct 28, 2008
    Messages:
    7,064
    Location:
    Los Angeles
    Post 1337, alright.

    The AI doesn't know there is a new world. Humans select it and so can settle it, but the AI is unaware.
     
  4. Ramesses

    Ramesses Ruler. Visionary. Pimp.

    Joined:
    Apr 15, 2008
    Messages:
    1,176
    Well isn't the AI still supposed to go exploring the ocean when it's able, and when it finds land, shouldn't it actually send a settler? Granted the AI doesn't know of the other continent's existence at the start of the game, but that alone doesn't explain why the AI doesn't settle on it at all.
     
  5. Kanzera

    Kanzera LOLOLOLOL

    Joined:
    May 8, 2009
    Messages:
    311
    Location:
    US and A
    Dude! That was your 1337 post! You should know this!!
     
  6. NKVD

    NKVD Cossack

    Joined:
    Aug 30, 2002
    Messages:
    1,686
    Location:
    Stalingrad, Québec
    here is my 1334...so i lose my LEET title.

    I'm playing on Noble. sure always winning by conquest but i dont feel like giving an edge to an AI with % and free stuff. I feel an AI should beat me with skills not free techs and free settlers.

    plus caravels of other AIs are always sailing on the coast of the continent when I only have 2-3 cities. Plus they have settler, astronomy and galleon waiting in their cities (i see them when I have vassals or conquer them) It seems they wait to settle in culture gap when a city fall to my hand and by ''fission tech'' I usually occupy all the good land on the new world leaving still a lot i dont want.

    But it costs a lot to found a city on a new world maybe 20 gold of maintenance so i'm thinking maybe they think its not worth it. Like i said maybe not right now but by fission i could lose all my cities on the Old Continent and still win with the cities on the New World...a bit like USA and Britain...
     
  7. Psimon

    Psimon Chieftain

    Joined:
    Aug 7, 2009
    Messages:
    67
    Location:
    Flatlands
    I played on the Terra map (standard size, Noble, medium sea level, temperate) and they almost never settled on the New World. The only time I saw them do it, was after I had cleaned out a lot of the barbies and taken one of their cities.

    Of course I had to culture flip 'em, hey, it's MY new continent! :assimilate:
     
  8. Ramesses

    Ramesses Ruler. Visionary. Pimp.

    Joined:
    Apr 15, 2008
    Messages:
    1,176
    Well that's just not going to happen. If you can beat the AI most of the time on Noble, then move up a level. The satisfaction you get from winning at a disadvantage is worth putting your idealism on hold.
     
  9. NKVD

    NKVD Cossack

    Joined:
    Aug 30, 2002
    Messages:
    1,686
    Location:
    Stalingrad, Québec
    what are the differences between noble and the level above?
     
  10. Kanzera

    Kanzera LOLOLOLOL

    Joined:
    May 8, 2009
    Messages:
    311
    Location:
    US and A
    I think Noble is the most balanced level, so the one above is more difficult. I don't know the specifics, though...
     
  11. NKVD

    NKVD Cossack

    Joined:
    Aug 30, 2002
    Messages:
    1,686
    Location:
    Stalingrad, Québec
    plus i always play without tech trading...would that be easier or catch up with AIs or more difficult
     
  12. Kanzera

    Kanzera LOLOLOLOL

    Joined:
    May 8, 2009
    Messages:
    311
    Location:
    US and A
    ?
    I'm sorry, but I didn't really understand your post. Are you asking if enabling tech trading lets you catch up to AIs more easily? If so, then yes it is.
     
  13. Ramesses

    Ramesses Ruler. Visionary. Pimp.

    Joined:
    Apr 15, 2008
    Messages:
    1,176
    Just make sure you also disable Tech Brokering.
     
  14. NKVD

    NKVD Cossack

    Joined:
    Aug 30, 2002
    Messages:
    1,686
    Location:
    Stalingrad, Québec
    well first i play with warlords so i have not access to tech brokering...

    second i play without tech trading...i'm sure it would be very difficult even more because as I read it seems the only way to get high in level is to research a tech no one is researching and sell it to all other AIs...
     
  15. Windsor

    Windsor Flawless

    Joined:
    Feb 14, 2008
    Messages:
    1,386
    Location:
    Norway
    edit: uops, didn't notice you play warlords. This is for BTS:

    Noble:

    Base bonuses:
    +2 health
    +4 happy
    8 free units
    –1 AI attitude

    Hut results:
    20%  low gold
    15%  high gold
    10%  Warrior, technology, exp., maps
    5%  Scout, healing
    5%  strong barbarians
    10%  weak barbarians

    Modifiers:
    research  ×1.00
    unit cost  ×0.50
    distance maint.  ×0.75
    civic upkeep  ×0.80
    inflation  ×0.90
    AI costs  ×1.00

    Barbs:
    85% animal attack probability
    animal strength: –40%
    barbarians in 35 turns
    barb. city creation prob.: 60%
    2 free wins vs. barbarians
    barbarian strength: –10%

    Prince:

    Base bonuses:
    +2 health
    +4 happy
    6 free units
    –1 AI attitude

    Hut results:
    20%  low gold
    10%  Warrior, technology, experience,
      high gold, maps
    5%  Scout, healing
    5%  strong barbarians
    15%  weak barbarians

    Modifiers:
    research  ×1.10
    unit cost  ×0.60
    distance maint.  ×0.85
    civic upkeep  ×0.90
    inflation  ×0.95
    AI costs  ×0.95

    Barbs:
    90% animal attack probability
    animal strength: –30%
    barbarians in 30 turns
    barb. city creation prob.: 60%
    1 free win vs. barbarians
    barbarian strength: –5%
     

Share This Page