When I get Warlords I'm going to start work in earnest on the genetic AI. It's going to be quite a chore going through all the variables adding tags for them... I might just identify a few important looking ones to start off with, and optimise them first. Anybody got any suggestions for key variables? Values of food/commerce/hammers for cities seems like a pretty key one to me. Also might filddle with the tech decisions, and war decisions.