part 4 of test II
with Firaxis TSL Europe map,
Combat and Stacking Overhaul mod
smoother mod immortal difficulty
standard speed
10 AI civs start on the map
I am Germany
It was an exciting Renaissance Era!
For some time it was peaceful, but with events:
Poland was in Dark Age, and so all her cities flipped to my Golden Age Germany…
Poland and France went out of the game…
Meanwhile Spain had war vs. Rome, battles in France area… and then…
Spain attacked me after he had a settling of peace with Trajan. Turn 215 (1520).
Spain: 2200, me: 1300 - but I had to bring forces to the front!
Philip had knights, knights, and conquistadors…
I had pike&shoots, muskets, crossbow
I thought it would be dangerous for me!
Spain quickly took Toulouse, and came for Paris:
but I defended Paris successfully.
And then in turn 221 Rome also DoW me…
With an army of 3350 and muskets, cavalry (!), bombards
This attack from Rome seemed to be big hit on me, as all my trades were dealt with Trajan…
No money, no luxuries… NOW I had to prove my strength - war on two big fronts!
Luckily I could make peace with Spain in ca. 3 turns…
And I got great peace deal - Philip gave me lots of money (500g + 120 gpt (!)) and luxuries,
but did not give me back the city of Toulouse (anyways, I’ll perhaps get it back later on…)
Now I faced Rome, turn 224…
It turned out that my newly upgraded infantry and field cannon corps could manage the situation: Rome though did capture Geneva - but it was all for the good, as it triggered the emergency to get it back, which I just did in 2 turns…
and then Rome asked for peace, gave me many luxuries and 120 gpt…
We had 9 turns left of the Renaissance… and entered Industrial Era in 1650 (turn 241)
I am in Golden Age, big civs are in Normal,smalls are in Dark Age
techs:
me: 44 (142/t)
Rome: 38 (195/t) !
Scotland: 36 (209/t) !
Spain: 33 (125/t)
others are way behind
culture:
me: 191/t
Rome: 154/t
others are 50-70
military:
me: 1800
Rome: 4000
Spain: 2000
Georgia: 1300
others are less than 1000
with Firaxis TSL Europe map,
Combat and Stacking Overhaul mod
smoother mod immortal difficulty
standard speed
10 AI civs start on the map
I am Germany
It was an exciting Renaissance Era!
For some time it was peaceful, but with events:
Poland was in Dark Age, and so all her cities flipped to my Golden Age Germany…
Poland and France went out of the game…
Meanwhile Spain had war vs. Rome, battles in France area… and then…
Spain attacked me after he had a settling of peace with Trajan. Turn 215 (1520).
Spain: 2200, me: 1300 - but I had to bring forces to the front!
Philip had knights, knights, and conquistadors…
I had pike&shoots, muskets, crossbow
I thought it would be dangerous for me!
Spain quickly took Toulouse, and came for Paris:
but I defended Paris successfully.
And then in turn 221 Rome also DoW me…
With an army of 3350 and muskets, cavalry (!), bombards
This attack from Rome seemed to be big hit on me, as all my trades were dealt with Trajan…
No money, no luxuries… NOW I had to prove my strength - war on two big fronts!
Luckily I could make peace with Spain in ca. 3 turns…
And I got great peace deal - Philip gave me lots of money (500g + 120 gpt (!)) and luxuries,
but did not give me back the city of Toulouse (anyways, I’ll perhaps get it back later on…)
Now I faced Rome, turn 224…
It turned out that my newly upgraded infantry and field cannon corps could manage the situation: Rome though did capture Geneva - but it was all for the good, as it triggered the emergency to get it back, which I just did in 2 turns…
and then Rome asked for peace, gave me many luxuries and 120 gpt…
We had 9 turns left of the Renaissance… and entered Industrial Era in 1650 (turn 241)
I am in Golden Age, big civs are in Normal,smalls are in Dark Age
techs:
me: 44 (142/t)
Rome: 38 (195/t) !
Scotland: 36 (209/t) !
Spain: 33 (125/t)
others are way behind
culture:
me: 191/t
Rome: 154/t
others are 50-70
military:
me: 1800
Rome: 4000
Spain: 2000
Georgia: 1300
others are less than 1000
Right now my lua based version is so obviously broken that there's no real point in testing on that version (as in: right now all units endlessly move rightwards), nor really on the military/settling side of things on the current version since it's all going to be overhauled anyway. I imagine it's going to take at least a few weeks before the lua based mod is advanced enough to be able to use community testing.