Sorry for the delay. I played my turns but got dragged away from the pc before I could write my log. Here it is:
4000(0)- I should note that the first thing I did was to change some of the game preferences. Please check these at the start of your turns and change them to whatever you like to play with.
Worker N to cow.
Scout W,W and finds nothing exciting.
Settler NW.
3950(1)- Scout sent to look for goody huts in a generally N direction.
Worker irrigating cow.
Washington founded > scout in 5.
CB in 15 @ max. I took the cheapest tech in the hope that a GH would give us a more expensive one.
3900(2)- Scout finds some nice land to the W, plus the coast.
3850(3)- zzz
3800(4)- Cow is irrigated, start roading.
3750(5)- Scout spots some gems.
IBT- Washington, Scout > Scout in 5
3700(6)- Scout2 is sent in a N then E direction.
Scout1 pops a GH - Maps.
3650(7)- Washington is size 2, luxuries to 10%.
Mining grassland.
3600(8)- Scout2 pops a GH - Maps.
3550(9)- zzz
IBT- Washington, Scout > Warrior (for MP and defence)
3500(10)- zzz
3450(11)- Washington's border expands.
Mined grass is being roaded.
Scout3 pops a GH - Maps, but spots a furs in the tundra.
Scout2 pops a GH - New York is founded!!!! > Warrior in 10. This town is next to incense.
Scout1 pops a GH - 25g.
3400(12)- Washington size 3, lux to 20%. Sci down to 50% for CB still in 2.
IBT- Washington, Warrior > Settler in 10.
3350(13)- Grass is roaded, worker moves to wines.
With an MP unit, lux is dropped to 10%. Sci to 20%, CB in 1.
I avoid a GH so I don't pop a tech before CB is done next turn.
Scout1 meets a Hittite warrior. We are up Masonry and down Alpha, CB + WC.
No trade as it's not a good idea to trade with the first civ met. Better to meet someone else and drop those monopoly prices.
IBT- CB > WC (cheapest for GH purposes, I will change when GH is popped).
3300(14)- Scout2 pops a GH - Mysticism.
I switch research to Polytheism @ min, as it is useful trade bait.
Irrigating wines.
3250(15)- Scout2 discovers ivory near the Hittite capital.
Looks like they will be an early target then.
3200(16)- zzz
3150(17)- Washington is size 4. Luxuries to 20%.
MM the city for 5 food per turn. Growth in 4, Settler in 4.
3100(18)- Scout2 meets Mayan warrior. They are up WC, down Mysticism.
IBT- Mayans offer a trade, Myst for WC. No way! They will only turn around and give it away to the Hittites. We will trade when we want to thank you very much Smoke-Jaguar.
3050(19)- Wines connected. Luxuries to 10%.
3000(20)- Hittites have the Wheel.
Worker is mining a BG.
Notes:
Washington grows in 1, settler in 1.
New York gets a warrior in 1, grows in 11 (no grass).
Treasury: 89g, +8gpt, Polytheism in 44 @ 10%. This can still be boosted to max, but I don't think it is worth it.
We seem to have plenty of expansion room to the N and W.
The landmass seems to be one of those upside down horseshoe shapes. We will have to head N then E before we will meet everyone.
We are in reach of 4 luxuries. New York secured the incense and we are close to furs and gems (plus the wines).
We are up Mysticism on both the Mayans and the Hittites. The Mayans have WC + 2 workers. The Hittites have Alpha, BW, WC and the Wheel + 20g. (We can't get those workers though).
I didn't trade yet as I wanted to meet more civs first. The team's thoughts on any possible trades?
In the image I have circled the luxuries and added four dots for possible cities. I think the blue one should be first as it has a sugar and some BGs. The green site should then be second. I assume this spacing is okay with everyone. My personal preference is to give cities just enough room to grow to size 12.
Roster:
ChuckDizzle - up next
allin1joe - on deck
DaveShack
zurichuk
Zakharov - just played
The image and the save: