baseballpie
Deity
- Joined
- Nov 13, 2012
- Messages
- 2,090
No privateers?
Oh, I forgot about them. They're of course still in.No privateers?
The current model would be the lander, yeah. It even has the same tech requirement. The new unit only took its previous name.I'm assuming that the lander is the boat used on say, D-Day? What would the Transport be as the current transport is the Higgins boat used in WWII.
I don't see why this is necessary as long as the relative costs check out?
I don't see why that would be the case if light ships are as cheap as land units.Consider that one of the most pressing problems in the current naval mechanics is that it's difficult to replace lost ships, and it hurts more because they are less impactful overall than land units.
How is that supposed to work? You have a treasury for gold, not for commerce.Is it possible for merchant ships to give you commerce? A gold bonus is kinda plain.
I suppose. There is a case for the East Indiaman to replace the Merchantman unit if it is added, but the techs aren't entirely suitable (on the other hand, that doesn't matter with their late spawn).I assume the Dutch East Indiaman will still replace the Galleon?
And the Portuguese Carrack stays a Caravel replacement?
I suppose. There is a case for the East Indiaman to replace the Merchantman unit if it is added, but the techs aren't entirely suitable (on the other hand, that doesn't matter with their late spawn).
Yeah, why not. That's a lot more unique and fitting than a super-transport that can cross foreign borders.What about a Merchantman which yields much more money (50%-100%) and can defend itself reasonably? As you said, they'll only be able to build unit after 1580 AD anyway, so the discrepancy with normal merchantmen isn't much of a problem.
When a privateer captures (read: kills) a merchantman, you should get a small amount of gold. This to represent the value of the cargo it's transporting.
Huh?So the city with the Temple of Artemis and holy cities gives more gold?
I don't know. They need to be worthwhile compared to building gold, since they carry a risk and take some time to arrive. Maybe 2-3 times their hammer cost for a large-sized city far away (like China or India for Europeans)? They should probably also be a national unit with a limit of 3 or something, so they cannot be spammed or kept in reserve.How much gold will merchantman give?