Some promotions to air units act weird in some situations.
1. Air supremacy.
This one should include helicopter gunships to counter to.
On practice there are no bonuses against copters at all. IF it was balanced out, then right, precise, description needed.
2. Air sweep.
Air sweep doesn't "sweep out" enemy units on friendly and neutral tiles.
Which is super weird and not obvious.
3. Bombers&fighters vs Cities.
Not a promotion tho just odd calculations.
Turns out fighter unit is more effective in bombing cities than B17 - bomber takes heavier damage (without any obvious calculations and against a formula of damage logic) thus fighter with a repair promotion becomes preferable weapon of choice which is ridiculuos. I know there is an airport and probably shelter-defence which inflicts damage on any air units who raid a city. IF fighter is more maneuverable and bomber is clutchy/clunky which realisticly could make a difference, Then a right description needed. Taking into account fighters can heal each turn and have strong "dogfighter" promotion this leads to disbalance between these two units. More over, wasting a social policy to get a crappy unit (which main function destroying cities) is just bs
1. Air supremacy.
This one should include helicopter gunships to counter to.
Spoiler :
On practice there are no bonuses against copters at all. IF it was balanced out, then right, precise, description needed.
2. Air sweep.
Air sweep doesn't "sweep out" enemy units on friendly and neutral tiles.
Spoiler :
Which is super weird and not obvious.
3. Bombers&fighters vs Cities.
Not a promotion tho just odd calculations.
Spoiler :
Turns out fighter unit is more effective in bombing cities than B17 - bomber takes heavier damage (without any obvious calculations and against a formula of damage logic) thus fighter with a repair promotion becomes preferable weapon of choice which is ridiculuos. I know there is an airport and probably shelter-defence which inflicts damage on any air units who raid a city. IF fighter is more maneuverable and bomber is clutchy/clunky which realisticly could make a difference, Then a right description needed. Taking into account fighters can heal each turn and have strong "dogfighter" promotion this leads to disbalance between these two units. More over, wasting a social policy to get a crappy unit (which main function destroying cities) is just bs
