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Air Units / Ranged Units - Attacking Strategic Resources.

Discussion in 'Civ5 - General Discussions' started by SkepticalSinner, Sep 28, 2010.

  1. SkepticalSinner

    SkepticalSinner Chieftain

    Sep 21, 2010
    One thing I absolutely miss is being able to destroy improvements using Air Power. (and with the addition of ranged units - they should have this option too)

    The way I see it, given Civ V's repair an improvement mechanic. A logical option would be to create "More turns to repair" the more powerful the attack. There could also be a % chance at successfully damaging it, or a combination of the two.

    I.e. A longbowman would have a 20% chance of causing 1 turn repair damage to a resource. Whereas a Stealth Bomber would have a 95% chance of causing 5 turns. etc.

    Or the more complex model:
    Longbowman attacks Improvement, 70% Chance no damage 25% 1 turn repair damage 5% chance 2 turn repair damage
    Stealth Bomber attacks Improvement 10% chance no damage 30% 3 turns, 40% turns, 20% 5 turns.

    (Just as an example)

    Interception units could decrease effectiveness.

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