ok, gonna revisit a previous idea because of some BTS changes. currently we dont use the air mechanics at all ...so ...
how about ...
-- fireballs use the fighter plane mechanic
-- meteor use the bomber mechanic and only summon 1 instead of 3.
-- water elementals (invisible in water , naval unit so it has the new naval abilities)
-- earth elemental (can bombard cities aka wreck walls and defenses, can flank siege engines)
-- fire elementals ( auto pillage squares they pass through , cant enter water )
-- air elementals ( handle as fighters aka both attack and defensive duties)
-- many other summons could be changed to the fighter or bomber mentality
-- add more depth to archers allowing for interception of air targets.
-- building : conjurers tower - allows the summoning(building) of a summoned unit based on the mana available , this summon will last for 3 turns
-- buildings: elemental academies - allows building of the elemental type . permanent unit however limited by the number of that type of academy owned.
thoughts?
how about ...
-- fireballs use the fighter plane mechanic
-- meteor use the bomber mechanic and only summon 1 instead of 3.
-- water elementals (invisible in water , naval unit so it has the new naval abilities)
-- earth elemental (can bombard cities aka wreck walls and defenses, can flank siege engines)
-- fire elementals ( auto pillage squares they pass through , cant enter water )
-- air elementals ( handle as fighters aka both attack and defensive duties)
-- many other summons could be changed to the fighter or bomber mentality
-- add more depth to archers allowing for interception of air targets.
-- building : conjurers tower - allows the summoning(building) of a summoned unit based on the mana available , this summon will last for 3 turns
-- buildings: elemental academies - allows building of the elemental type . permanent unit however limited by the number of that type of academy owned.
thoughts?