sman1975
Emperor
This mod adds the "Airbase" Terrain Improvement, allowing you to station aircraft in places other than cities and aircraft carriers.
Download: https://forums.civfanatics.com/resources/airbase-terrain-improvement.27169/
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Based completely on WHoward's "Improvement - Airbases" mod:
http://www.picknmixmods.com/mods/CivV/Improvement/Airbases.html
This version is modified so the custom DLL is no longer required. A few other small adjustments to meet the requirements of a different mod I'm working on, which needs the capabilities provided in this mod.
Original artwork provided by (who else???) Danrell.
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Airbases Summary:
The Airbase is a special Tile Improvement that allows you to station aircraft away from Cities or Aircraft Carriers. They become available at the discovery of Flight, and allow stationing up to 3 Units (Fighters, Bombers, and Missiles). An advanced version of the Airfield becomes available at the discovery of Radar. This `improved` Improvement allows up to 5 Units.
Airbases may be constructed in your own territory or in unowned Desert, Grass, Plains, Snow, and Tundra Tiles. Airbases may not be built in adjacent Tiles.
Airbases do not increase a hex`s productivity or provide access to a Resource. Instead, an Airbase permits stationing of aircraft, and also improves a hex`s defensive bonus by 25%. However, they do not provide a defensive bonus to Units in enemy territory.
You may use another Civilization`s Airbases if you are on the same team or if you have a Declaration of Friendship in place. If a DoF is subsequently cancelled, e.g. you Denounce a Civ where you have Aircaft using one of their Airfields, then those Aircraft may remain in that Airfield, but when they move, they will not be allowed to return. If you have Aircraft in another Civ`s Airfields and then declare war on that Civ, those aircraft will be destroyed.

Mod seems stable, but please let me know if you see anything that needs adjusting. Thanks!
Please Note: this mod replaces the UnitFlagManager UI, so it will be incompatible with any other mod that also replaces that UI (which is more than a few....)
Download: https://forums.civfanatics.com/resources/airbase-terrain-improvement.27169/
---------------------------------------------------------------------------------------------------------------------------------------
Based completely on WHoward's "Improvement - Airbases" mod:
http://www.picknmixmods.com/mods/CivV/Improvement/Airbases.html
This version is modified so the custom DLL is no longer required. A few other small adjustments to meet the requirements of a different mod I'm working on, which needs the capabilities provided in this mod.
Original artwork provided by (who else???) Danrell.
---------------------------------------------------------------------------------------------------------------------------------------
Airbases Summary:
The Airbase is a special Tile Improvement that allows you to station aircraft away from Cities or Aircraft Carriers. They become available at the discovery of Flight, and allow stationing up to 3 Units (Fighters, Bombers, and Missiles). An advanced version of the Airfield becomes available at the discovery of Radar. This `improved` Improvement allows up to 5 Units.
Airbases may be constructed in your own territory or in unowned Desert, Grass, Plains, Snow, and Tundra Tiles. Airbases may not be built in adjacent Tiles.
Airbases do not increase a hex`s productivity or provide access to a Resource. Instead, an Airbase permits stationing of aircraft, and also improves a hex`s defensive bonus by 25%. However, they do not provide a defensive bonus to Units in enemy territory.
You may use another Civilization`s Airbases if you are on the same team or if you have a Declaration of Friendship in place. If a DoF is subsequently cancelled, e.g. you Denounce a Civ where you have Aircaft using one of their Airfields, then those Aircraft may remain in that Airfield, but when they move, they will not be allowed to return. If you have Aircraft in another Civ`s Airfields and then declare war on that Civ, those aircraft will be destroyed.







Mod seems stable, but please let me know if you see anything that needs adjusting. Thanks!
Please Note: this mod replaces the UnitFlagManager UI, so it will be incompatible with any other mod that also replaces that UI (which is more than a few....)
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