cf_nz
Prince
This has been mentioned a number of times with regards people wanting to allow air units to destroy sea units and even some land units.
It's something I've always wanted to improve. Unfortunately my modding ability is limited to XML modification.
Changing to value of iAirCombatLimit to 100 too allow unit destruction is too powerful a change. So as a kind of compromise I've got an idea for a compromise.
Is it possible though?
The idea is to remove the current fixed iAirCombatLimit value and replace it with a value representative of the tile defense, in practice iAirCombatLimit becomes something like 100 - tile defense.
So a ship on an ocean square and a land unit on open ground can be completely destroyed by air strikes; a unit in a fort on a hill will get 50% damage; units in a modern city may not take any damage until the city defenses are reduced.
So once again is it possible? What level of modding will be required, python and/or SDK?
As I said this is not something I have the programming ability to do so I would appreciate any input.
Thanks.
It's something I've always wanted to improve. Unfortunately my modding ability is limited to XML modification.
Changing to value of iAirCombatLimit to 100 too allow unit destruction is too powerful a change. So as a kind of compromise I've got an idea for a compromise.
Is it possible though?
The idea is to remove the current fixed iAirCombatLimit value and replace it with a value representative of the tile defense, in practice iAirCombatLimit becomes something like 100 - tile defense.
So a ship on an ocean square and a land unit on open ground can be completely destroyed by air strikes; a unit in a fort on a hill will get 50% damage; units in a modern city may not take any damage until the city defenses are reduced.
So once again is it possible? What level of modding will be required, python and/or SDK?
As I said this is not something I have the programming ability to do so I would appreciate any input.
Thanks.