Even if you surround it, battleships have ranged combat and can shoot the middle shipCompletely surround it with ships on all 6 sides?
Even if you surround it, battleships have ranged combat and can shoot the middle shipCompletely surround it with ships on all 6 sides?
Eh.. I don't think its king, the nuclear submarine is far superior for the fact it carries armaggeddon in a launcher tube, not to mention without destroyers it can't even be seen to be attacked.
I believe you are referring to Ballistic Missile Submarines ("Boomers"), which carry an arsenal of nuclear weapons. "Nuclear Submarines" are just nuclear powered submarines, most of which are just attack submarines that can stay submerged without refueling for a long time.
The Boomer is by no means the king of naval warfare, because they are not used in naval warfare. Nuclear missile subs don't get tasked with attacking ships, they get tasked with hitting targets on the land. Striking a carrier fleet with one would actually be quite difficult since the missiles aren't designed to do that, and would likely get intercepted (said fleets are like roving missile defense systems, because they are already designed to protect the carrier from incoming missile strikes).
Aircraft carriers have aircraft specifically taksed with anti-submarine duty (in addition to a destroyer escort), so regular attack submarines aren't going to do well.
The reasons the carrier is the centre of any modern fleet is because they are so versatile. A Nimtz super-carrier can take upwards of 70 aircraft on it, some for air superiority, some for bombing targets, some for attacking enemy ships, some for hunting submarines...
In real life, China proved we cant stop our Carriers from being destroyed by Submarines, I think it was just last year they purposely surfaced one of their subs near our carrier in the middle of a training exercise and we didn't detect a single thing.
In Civ5, The nuclear sub, provided it had a nuclear missile on board would wipe out the carrier and all its escorts instantly. The new nukes have a garanteed massive killzone, and I don't recall seeing any SDI projects.
Okay, lets have a mock battle.
I have 4 battleships outside of your range/sight (fair start as its the same cost). I'll even take an extra advantage and move first. I am now in your sight, you attack me and sink one of my BBs and damage another one (again, I'm being generous and saying that 2 hits is all it takes to sink a BB). I move forward again and am now in range of you. 2 full strengths BB and a half life one attack your carrier. You are dead.
Result? I've lost 1 BB (500 hammers), You've lost 1 carrier and 3 planes (~2000 Hammers). You will lose this war of attrition very quickly.
IIRC, air units get a penalty when attacking navel units as part of the game balance, although that may have applied to bombers only. Maybe somebody can correct me if I'm mistaken.
You're right, production wise it should be 4 BBs against a carrier. If you have jet fighters more like 6 BBs against each carrier.
Being able to move faster is an advantage but most of the time you'll be fighting close to the shore as you'll be trying to support land troops. I have never had a true blue water battle in any civ game. In that case I just have to split my BBs into two groups and attack from both sides so you can't flee.
As for having a protective screen, useless, as I can just bomb over it. Unless you plan to have a screen of destroyers 3 tiles away from your carriers, in which case you'll need an inordinate number of them to have a proper screen. And remember, they cost production, and for every 3 destroyers you bring, I can have 2 more BBs and some spare change (and oil).
The best naval task force will almost certainly be lots of BBs with 1-2 destroyers to see subs. Maybe a few subs of your own if your opponent is neglecting his destroyers. Carriers will probably be relegated to the task of providing support to land units. They are simply not worth there cost in sea battles.
You're right, production wise it should be 4 BBs against a carrier. If you have jet fighters more like 6 BBs against each carrier.
Being able to move faster is an advantage but most of the time you'll be fighting close to the shore as you'll be trying to support land troops. I have never had a true blue water battle in any civ game. In that case I just have to split my BBs into two groups and attack from both sides so you can't flee.
As for having a protective screen, useless, as I can just bomb over it. Unless you plan to have a screen of destroyers 3 tiles away from your carriers, in which case you'll need an inordinate number of them to have a proper screen. And remember, they cost production, and for every 3 destroyers you bring, I can have 2 more BBs and some spare change (and oil).
The best naval task force will almost certainly be lots of BBs with 1-2 destroyers to see subs. Maybe a few subs of your own if your opponent is neglecting his destroyers. Carriers will probably be relegated to the task of providing support to land units. They are simply not worth there cost in sea battles.
Having carriers as long-range support for either ground or naval battles is gonna be really fun.
You give yourself a major advantage in giving yourself sight of my BBs from the turn go, and placing yourself at exactly the right range from the start.
Well i would obviously move into range, if i was say 10 or 12 hexes away. And there is a good reason for me to be able to see your units at the start of the battle, we are having a mock battle if i couldn't see you i would drift straight past and then there would be no battle.
But anyway, in such a situation spreading BBs out to hope to catch you is a stupid thing to do. I would move my BBs into my territory/out of the sight of your units so you can't see me. If I'm in my territory, I can see a lot more tiles so I can narrow down where your carrier is easily.
If you were to retreat backwards rather than moving towards my carrier, you'd lose all your units and i wouldn't lose any hp. As i can attack you with at least two of fighters on every turn, 1 being used to recon and find your ships
But even ignoring me, taking your scenario where the BB players plays badly, you have a start advantage; you are very very close to the battle being only a draw. If two fighters can kill a BB (which I doubt, probably closer to 3), then 2 BB should kill a carrier. So in the best circumstances imaginable, you are incredibly close to just having a draw.
Without a doubt, 2 Battleships could kill a carrier, but not if they are injured, damage is reduced.
In circumstances which favour the BBs, or in neutral circumstances, the BBs give you a bit more bang for your buck, but way more armour for your buck.
Obviously if my carrier were to foolishly run straight into range of the Battleships then it'd be game over. But why would i do that, i have an advantage at long range, and i can perform an air recon if im not sure where you are. My carrier would always stay out of range, where possible. If i am 8 hexes away from your lead battleship you litterally can't attack me, but i can attack you, and i can move faster and hence keep you away from me. Carrier is always better than battleships unless you foolishly let them get too close.