Greetings fellow CivFanatics and CCM colleagues. Its been a while. I am working on a scenario that requires the use of pre-aircraft carriers and specific carrier aircraft. But I have come up against a particular hurdle and wonder if anyone had a solution? The problem is that the aircraft of nations under AI control do not remain on the carrier. I have tested many times and these are my findings: The AI is unaffected by any aircraft settings. It ignores 'load', 'go-to' flags or ‘re-base’ flags. Warships with pre-loaded aircraft tend to retain their aircraft most of the time. Carriers flagged as aircraft carrying ‘warships' will not lose their pre-placed aircraft. The AI will move some or all aircraft that have been pre-loaded into ships designated as carriers. The AI will move other non-carrier aircraft like heavy bombers and aircraft without ‘load’ flagged, into ships designated as carriers. The AI will sometimes move all a carrier’s pre-placed aircraft and leave it empty. Carriers with 'requires escort’ flagged will not move if their pre-placed warship escort moves away. AI aircraft pre-placed inside cities with a Carrier do not load onto the carrier. The AI will move any pre-placed aircraft around the map without any strategic purpose. All these actions are random. Within ‘Conquests' there seems to be a programme for the Player and another for the AI. Unless a player is using a 'debug' BIQ, he/she would remain unaware of the changes the AI has done to the original pre-placed units.