Airships in middle ages???

Mik1984

Prince
Joined
Feb 28, 2008
Messages
483
In recent game I've got airships before ships of the line, and it is even possible to get them before frigates. My entire army was still in middle ages and my most advanced land unit was musketman.
I didn't plan it to go that way, I simply had castles in all major cities, I discovered liberalism and I took nationalism instead of economics, as you usually do, since I didn't want to lose the castle :espionage: bonus. And since I had an engineer on the stock I rushed the taj mahal which triggered a golden age, which allowed me to switch to nationalism without anarchy. Once I started spymongering, I stole every tech there was including scientific method and with my treasury full of gold gained on selling old techs to backward civs, I went for physics to grab the great scientist since the tech was only 9 marathon turns away(Yes-this is still my immortal game). I kept researching it slowly though my specialists, since I had rep+merc civics, since the :espionage: was at 100%. I was already half way there.
The result was creation of an army that looked like from a fantasy novel inspired by the works of Leo da V, airships in middle ages.
IMHO those airships should be nerfed a bit.
 
they're not that powerful....sure, they're super powerful against middle aged things.....but against most industrial, I think it's good as it is....;)
 
Yeah adding airships with physics was just plain stupid, in my last game Mansa musa was bombarding my frigates with them while everyone was in reneissance or medival ages.
 
I find having Airships during the Middle Ages is kind of unrealistic. They should come into play when the Internal Combustion engine comes into play.

Unless they represent balloons that were used before airplanes.
 
They should just remove them, they start to early to be realistic, but moving them to a later tech makes it closer to flight which basically makes them obsolete.
 
I wonder how he propelled the propellers without electricity, combustion or even at least steam power. He used black magic of the alchemists...
 
I wonder how he propelled the propellers without electricity, combustion or even at least steam power. He used black magic of the alchemists...

I think he wanted to use manpower. The only trouble is that converting any physical motion to generate enough energy for reasonable flight is...difficult.
 
Pretty much impossible.....
 
The best thing I did with my game was to completely remove Global Warming and Airships. Ahhh, much better!
 
What they should do is just remake the airship sprite so that it looks like a more classical hot-air-balloon. That would solve some of the issues of visuals, but in gameplay there would still be problems.
 
It's simple folks... just add "Combustion" to "Physics" as a requirement, they come before, but not too before flight.
 
That was my suggestion too Wolfhanze. I think they do come too early, and that would be a simple solution. It might still be possible to have a Recon Balloon available with physics, but all it can do is spy out land-not bombard. Actually, has it ever been shown that Airships were ever that good historically?
 
Airship ---> Kirov Airship (has more strength, has a low chance of interception and it can destroy units, but it hasn't got a high range.)
 
I don't understand the term Kirov Airship, sorry.

In regular unmodded BTS, can an airship attack another airship (or defend a stack against them effectively?)
 
The Kirov is from Red Alert II.

It's a big airship that's really slow, but when it reaches the target, it drops off powerful bombs. It can also take a lot of punishment for an airship
 
Can airships attack airships?

They can't. Fighters & Jet Fighters can damage and shoot down other air units when issued the 'Intercept' order, and can be damaged by the defending unit and enemy intercepting fighters.
 
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