Rusty Edge
Deity
My present thinking on airships is-
Physics enables observation baloons, which provide a yellow zone around th city or fort.
This advance warning neutralizes enemy first strikes within the zone.
Physics plus Combustion enables Airships. I think they should be more of an inaccurate psychological weapon.They retain the baloon features and airship features, but there is only a chance of them doing damage. They also cause additional unhappiness or unrest in cities they attack. I think I'd reduce the limit to one per base.
Combustion and Flight would enable biplanes.Require Oil. Biplanes could counter airships.
4 per base. They wouldn't have the first strike negation,.
It would require Combustion, Flight, and Assembly Lines to produce the Fighters we now have , still requiring Oil and Aluminum.
Physics enables observation baloons, which provide a yellow zone around th city or fort.
This advance warning neutralizes enemy first strikes within the zone.
Physics plus Combustion enables Airships. I think they should be more of an inaccurate psychological weapon.They retain the baloon features and airship features, but there is only a chance of them doing damage. They also cause additional unhappiness or unrest in cities they attack. I think I'd reduce the limit to one per base.
Combustion and Flight would enable biplanes.Require Oil. Biplanes could counter airships.
4 per base. They wouldn't have the first strike negation,.
It would require Combustion, Flight, and Assembly Lines to produce the Fighters we now have , still requiring Oil and Aluminum.
4 and no bonus vs. ships, however they would have a chance of bombarding tile improvements -5% turn.Req. Comb&Phys. Upgrade to bomber.
5. Cannot bombard, but can attack units. Chance of interception 40%. Req. Flight.