Arkenor
Warlord
Having played a couple of games to Medieval now with current SVN builds, I've noticed that the AI nations are not doing a good job of either attacking or defending.
They'll declare war, then send such a small army it barely manages to get any pillaging done. When I send my army over to their lands to teach them a lesson, I find their cities fall easily.
I have a couple of theories about this, which may or may not be correct.
1. There are so many buildings that they're getting overwhelmed with choice, choosing poorly, and not building as many units as they should be.
2. When they do build units, they're mostly building Town Watch, which cannot be used to attack, and aren't terribly good at defending either. Are they considering those Town Watch as part of their army strength when they declare wars? Or their hunters and stealthers? The stream of rogues they seem to send in every direction is a poor substitute for having a decent military.
They do need the town watch to counteract all the crime they're getting from all the slave specialists they use (and their fondness for building all crime-raising buildings in every town), but it seems to be getting them in a bit of a muddle.
They really shouldn't be declaring war on anyone unless they actually have a useful offensive army that has half a chance of doing some damage. Solving the reason they're not doing that, whatever it may be, would be quite useful
They'll declare war, then send such a small army it barely manages to get any pillaging done. When I send my army over to their lands to teach them a lesson, I find their cities fall easily.
I have a couple of theories about this, which may or may not be correct.
1. There are so many buildings that they're getting overwhelmed with choice, choosing poorly, and not building as many units as they should be.
2. When they do build units, they're mostly building Town Watch, which cannot be used to attack, and aren't terribly good at defending either. Are they considering those Town Watch as part of their army strength when they declare wars? Or their hunters and stealthers? The stream of rogues they seem to send in every direction is a poor substitute for having a decent military.
They do need the town watch to counteract all the crime they're getting from all the slave specialists they use (and their fondness for building all crime-raising buildings in every town), but it seems to be getting them in a bit of a muddle.
They really shouldn't be declaring war on anyone unless they actually have a useful offensive army that has half a chance of doing some damage. Solving the reason they're not doing that, whatever it may be, would be quite useful