Renaissance Walls are a real PITA. Even promoted Bombard Corps will only take like a tiny fraction of their health.
Heck, I'd say walls in general are too strong, even if Renaissance Walls are the epitome of frustration to beat down.
I don't understand why, but with GS the developers had the bright idea to both nerf battering rams working with cavalry units,
and increasing their combat strength overall (was it a doubling from 50 to 100? Can't recall the exact pre-buff number, but I think it was 50).
Either one of those buffs to walls would have been ok, but both combined made the walls too over the top, especially Renaissance walls where the combined health pool is just ridiculous.
(Granted, I think wall combat strength in general is too over the top, and should definitely be reverted to +50 or at least +75 per level of walls).
Unless playing as Byzantium, I find that walls in general force me into the same old boring meta every time I try to do domination:
Kill off a player or two early in the ancient/classical era before walls are up, and then slog veeery slowly through the game as walls simply halt any meaningful conquest either outright, or make pushes ridiculously slow.
Then once you hit Flight and Advanced Flight, balloons and Bombers let you blitz through the cities almost immediately.
This is ok for a few games, but it's getting very boring with the meta to rush flight every damn domination game in order to do any meaningful conquest.
I still think Byzantium is OP, don't get me wrong, but they are refreshing to play now that you can actually keep doing domination without bunkering down and try reaching flight.
Byzantium for that reason is actually my favourite (even if OP), not because of how strong they are, but how they change the domination meta game back into what it used to be - steady domination throughout the game, giving a choice on how to do it.