Bliss
Warlord
- Joined
- Dec 28, 2012
- Messages
- 231
As of now, due to roleplay reasons, AI have very strict agendas that they follow from the beginning of the game. It leads to some bizarre "x district" spamming and total ignorance of "y district". No player plays like that and... well, it is boring. I understand that it is cool to give AIs some flavor towards a specific victory, but we have many threads of people complaining about how hard it is to achieve culture victories when Kongo/Peter/Kupe are in the game. Well, that's what you get when you have AI pushing the same boring predictable thing every time.
I myself would prefer it 100x more if civs had the same fundamentals and just leaned a bit towards their own victory route.
IMO civ 5 had the perfect grand strategy for AIs, specially with "random personalities" ticked. They were very adaptive to every type of victory.
I myself would prefer it 100x more if civs had the same fundamentals and just leaned a bit towards their own victory route.
IMO civ 5 had the perfect grand strategy for AIs, specially with "random personalities" ticked. They were very adaptive to every type of victory.