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Chieftain
- Joined
- Feb 7, 2025
- Messages
- 27
Let's talk a bit about Aksum, their design and how they will play in the game. I found the details in this reddit thread. Aksum's details are as follows:
Really nice to see another Champions civilisation added. These civs are practically guaranteed a smooth early game, with their initial militia and steadfast units making short work of barbarians and tribes. Development of the initial capital city is paramount, as the Mint Coin project sounds rather powerful indeed with generous legitimacy bonuses. Perhaps a Patrons start to capitalise on the culture/civics bonuses in order to speed through the project ASAP, donating the Literature resource to help your culture grow faster.
Elephants are a priority, and instantly exploitable thanks to starting with Trapping. Upgrading any nearby elephants, obtaining the Ivory resource (it reads as if no specialist is required?) and donating it to your city may be a good way to speed up its development and obtain more legitimacy. Shame the Riders family aren't available since Aksum's elephants are otherwise generic.
Little can be said about the Stele yet since we don't know the specific bonuses. I wonder if each family seat will just give one bonus, or if each seat will provide numerous choices.
- Families: || Champions || Traders || Patrons || Clerics ||
- unique bonus #1: Mint coin: Capital city Project that gives 1/2/3/4 money per population and +5/10/20/40 legitimacy
- unique bonus #2: When rulers die, you get to build a "Stele" monument, which gives various bonuses depending on which family seat they are in
- unique bonus #3: Elephants also provide the Ivory luxury when you build a camp on it
- starting techs: Trapping || Administration || Labor Force
- unique unit: infantry which can apply "disarm" effect on enemies that applies -10% combat strength on attack for 2 turns.
- Shrines: +2 Training, +10 XP / Unit +1 Train/LM, +20% Mines +20 Money, +20% Nets +2 Growth, +20% Pastures
Really nice to see another Champions civilisation added. These civs are practically guaranteed a smooth early game, with their initial militia and steadfast units making short work of barbarians and tribes. Development of the initial capital city is paramount, as the Mint Coin project sounds rather powerful indeed with generous legitimacy bonuses. Perhaps a Patrons start to capitalise on the culture/civics bonuses in order to speed through the project ASAP, donating the Literature resource to help your culture grow faster.
Elephants are a priority, and instantly exploitable thanks to starting with Trapping. Upgrading any nearby elephants, obtaining the Ivory resource (it reads as if no specialist is required?) and donating it to your city may be a good way to speed up its development and obtain more legitimacy. Shame the Riders family aren't available since Aksum's elephants are otherwise generic.
Little can be said about the Stele yet since we don't know the specific bonuses. I wonder if each family seat will just give one bonus, or if each seat will provide numerous choices.