DMOC
Mathematician
- Joined
- Aug 23, 2007
- Messages
- 5,594
Hi, folks. In case you didn't know who I am, my username here is DMOC and I have been a member of CivFanatics for several years. When I first joined this fantastic website, I was a warlords-level player who couldn't launch a spaceship until 2100 AD. But after being here for some time and reading many strategy articles and write-ups, my skill level vastly improved, and as a result, when I started playing with the Beyond the Sword expansion pack, I found that I could start winning on immortal well, and soon I was playing on deity.
The ALC's were one of the first games that I read while I joined this site and I eventually managed to read them all, with the first "live" ALC being ALC 18, Isabella (the first edition). Now that Sisiutil discontinued them, I wanted to give something back to the community, so here's ALC 27, featuring Churchill of England.
Settings:
Round 0a: Starting Location (This Post)
Round 0b: Initial Warrior Move
Round 1: 4000 BC to 3000 BC [40 Turns] - Initial Exploration
Round 2: 3000 BC to 750 BC [90 Turns] - Exploration, Expansion, and a Laconic War
Round 3: 750 BC to 35 BC [42 Turns] - The Fall of America
Round 4: 35 BC to 610 AD [44 Turns] - The Expanding Society
Round 5: 610 AD to 1230 AD [55 Turns] - Redcoats in Action
Round 6: 1230 AD to End - Until Next Time
Starting Position:
Thoughts: I have never played as Churchill, so this will be a new experience to me. Thankfully, he starts with Fishing (as well as Mining) so I have the option of starting on a workboat instantly with the help of the forested plains hill that's right next to the settler. So I'm thinking that this should be one of those hybrid capitals that I cottage the floodplains when I need research and work the fish and hire scientists when I need Great People. I hope we're not isolated, although I've tested these same map settings and there tends to be one massive pangea with lots of little islands and strips of archipelago-like land where other civs might start, which makes the map much more interesting in my opinion. Also, one thing that I could try doing is building the Great Lighthouse this game, if there's plenty of coastal cities available. Finally, I could try a settler roam to settle inland and leave this for another site, although that's too much of a gamble for me.
Moves: Warrior NE on the hill, to reveal the maximum amount of tiles.
Settle: Settle either in place or one north, to replace the coastal clams with the superior coastal fish. Setting one north also means that the clam that's below the fish gets hooked up one turn sooner (workboats can only move 2 spaces at a time). The problem with 1N is that I might lose that flatland strategic resource.
Technology Path: Bronze Working (pray for bronze in that empty plainshill), and then after that, either Hunting - Archery (if the warrior reveals lots of empty land) or The Wheel (the second prerequisite for Pottery - I have the first, Fishing). I suppose I could research Animal Husbandry, but with the fish, I've already got food (and commerce). Furthermore, Animal Husbandry requires Agriculture and Hunting - neither of which I have at the start.
This map is fully random. It has not in any way been tested by anyone prior to me posting this save.
Save:
The ALC's were one of the first games that I read while I joined this site and I eventually managed to read them all, with the first "live" ALC being ALC 18, Isabella (the first edition). Now that Sisiutil discontinued them, I wanted to give something back to the community, so here's ALC 27, featuring Churchill of England.
Settings:
Leader: Churchill [Charismatic and Protective] of England [UU: Redcoat, UB: Stock Exchange]
Map: Big and Small [Massive Continents, Islands Mixed In, Regular Islands Size]
Speed: Epic
Difficulty: Deity
Size: Standard
Sea Level: Low
Total Civilizations: Nine
Random Events: OFF!
Tribal Villages: OFF!
Choose Religions: On
Barbarians: On [But not raging]
Round 0a: Starting Location (This Post)
Round 0b: Initial Warrior Move
Round 1: 4000 BC to 3000 BC [40 Turns] - Initial Exploration
Round 2: 3000 BC to 750 BC [90 Turns] - Exploration, Expansion, and a Laconic War
Round 3: 750 BC to 35 BC [42 Turns] - The Fall of America
Round 4: 35 BC to 610 AD [44 Turns] - The Expanding Society
Round 5: 610 AD to 1230 AD [55 Turns] - Redcoats in Action
Round 6: 1230 AD to End - Until Next Time
Starting Position:
Thoughts: I have never played as Churchill, so this will be a new experience to me. Thankfully, he starts with Fishing (as well as Mining) so I have the option of starting on a workboat instantly with the help of the forested plains hill that's right next to the settler. So I'm thinking that this should be one of those hybrid capitals that I cottage the floodplains when I need research and work the fish and hire scientists when I need Great People. I hope we're not isolated, although I've tested these same map settings and there tends to be one massive pangea with lots of little islands and strips of archipelago-like land where other civs might start, which makes the map much more interesting in my opinion. Also, one thing that I could try doing is building the Great Lighthouse this game, if there's plenty of coastal cities available. Finally, I could try a settler roam to settle inland and leave this for another site, although that's too much of a gamble for me.
Moves: Warrior NE on the hill, to reveal the maximum amount of tiles.
Settle: Settle either in place or one north, to replace the coastal clams with the superior coastal fish. Setting one north also means that the clam that's below the fish gets hooked up one turn sooner (workboats can only move 2 spaces at a time). The problem with 1N is that I might lose that flatland strategic resource.
Technology Path: Bronze Working (pray for bronze in that empty plainshill), and then after that, either Hunting - Archery (if the warrior reveals lots of empty land) or The Wheel (the second prerequisite for Pottery - I have the first, Fishing). I suppose I could research Animal Husbandry, but with the fish, I've already got food (and commerce). Furthermore, Animal Husbandry requires Agriculture and Hunting - neither of which I have at the start.
This map is fully random. It has not in any way been tested by anyone prior to me posting this save.
Save: