Sisiutil
All Leader Challenger
All Leaders Challenge Game 21: Zulus/Shaka
Played with the Beyond the Sword expansion pack
Played with the Beyond the Sword expansion pack
Pre-Game Thread
Round 1: 4000 BC to 2750 BC (50 turns)
Round 2: 2750 BC to 1200 BC (62 turns)
Round 3: 1200 BC to 155 BC (51 turns)
Round 4: 155 BC to 460 AD (41 turns)
Round 5: 460 AD to 1220 AD (63 turns)
Round 6: 1220 AD to 1565 AD (66 turns)
Round 7: 1565 AD to 1610 AD (9 turns)
Round 8: 1610 AD to 1704 AD (20 turns)
Round 9: 1704 AD to 1740 AD (18 turns)
Round 10: 1740 AD to 1814 AD (37 turns)
Post Mortem
Starting Position (this post, below)
The idea of the All Leaders Challenge is that I'm going to play a game with each of the Civ IV leaders. With the help of all the posters who participate, I will attempt to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are (mostly) kept constant for the sake of comparison. I will post the saved game files, screenshots, and status reports here as the game progresses. Everyone then has a chance to chime in with their strategy ideas, or voice their frustration (or glee) when I make a mistake.
Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game, I'll be playing as Shaka, leader of the Zulus. I'm playing the game using the new Beyond the Sword expansion pack, its latest patch (3.13), and Bhruic's unofficial patches as well. The difficulty level is Emperor, the map is Inland Sea, and the speed is Epic.
Here is a more detailed look at the initial game settings.
Here's the starting position:
Not spectacular, but not bad. I've got some hills, rivers for the health bonus and potential cottaging, forests for chopping, at least one flood plain (probably more), and an irrigated grain tile. Furs are nearby and could be claimed by a later city. It would be nice if there was copper on one of those exposed plains tiles, but I won't hold my breath.
The Scout should probably go north, then NW.