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ALC Game #23: America/Lincoln

Discussion in 'Civ4 - Strategy & Tips' started by Sisiutil, Jul 1, 2008.

  1. mattkaru

    mattkaru Chieftain

    Joined:
    Feb 25, 2008
    Messages:
    32
    Wow! This is the first ALC game that I've been able to follow in real time and I have to say it was extremely impressive.

    What stuns me most is how you managed to go from the bottom of the score graph to the overwhelming leader in just about three hundred years.

    This game was very well played. Worries about not utilizing the UU/UB combo are unnecessary. The point is to try to do so, and had the game been set up in a different way, you may very well have been able to use the UU/UB combination for a killer late game.

    Monty *had* to be destroyed and the natural outcome of winning a war against him would be taking his cities, thus determining the direction of the game very early. There was no way around it. Well, maybe there was (there's always another way) but to just make it *that* much more challenging to win when you already had your hands full would have taken the fun out of the game, not to mention this was your first time playing Immortal (hell I haven't gotten past Noble but I don't play often).

    I also have to give kudos for the great diplomacy skills that you used. Truly stellar. The dynamic of the Buddhist bloc also had more depth than I think I ever expected this game could have. There were clear divisions within the bloc that made things more interesting (and complicated) requiring you to buddy up with some and not others. The results paid off, definitely!

    So yes, you did a great job and it was a fascinating read! I can't wait for the next installment. :)
     
  2. NintendoTogepi

    NintendoTogepi Noble Pacifist

    Joined:
    Dec 19, 2007
    Messages:
    915
    Location:
    Erie County, New York
    Very nice.

    Glad you tried the diplomatic win. If you had tried a little harder I think you might have been able to get it (FARM EVERYTHING) but ah well.

    Still a great game!
     
  3. LiberiGlacialis

    LiberiGlacialis To the stars!

    Joined:
    Sep 6, 2007
    Messages:
    360
    Location:
    Online, for crying out loud!
    :clap:

    Nicely played, Sisiutil. Can't wait for the next one.
     
  4. IPEX-731BA5DD06

    IPEX-731BA5DD06 Deity

    Joined:
    Dec 15, 2005
    Messages:
    2,742
    Location:
    Melbourne, Victoria, Australia
    Happyness of +2 per barracks under Nationalism, and the ability to draft X amount of units per turn, based on map size. Plus Drafted units come out with 1/2 the normal experience, so a +3 barracks and Vassalage or theoracry, make for one promotion, with others if given.
     
  5. Sisiutil

    Sisiutil All Leader Challenger

    Joined:
    Feb 19, 2006
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    6,899
    Location:
    Pacific Northwest
    That too, though I didn't make much use of drafting this time around.
     
  6. Gr8scott

    Gr8scott Warlord

    Joined:
    May 31, 2006
    Messages:
    169
    Barracks also add to your power but don't add to your maintenance. I generally build them for all cities (especially early ones).

    GS
     
  7. DanF5771

    DanF5771 Emperor

    Joined:
    Feb 21, 2008
    Messages:
    1,194
    Great win, Sisiutil! :thumbsup:
    But looking at the Gold graph I wonder, how many of the 92 Technologies in the game have you actually acquired by self-research?
    Clearly WFYBTA needs to be reworked :mischief: ;)
    No, outstanding diplo & trading skills! :goodjob:
     
  8. Pieman

    Pieman Prince

    Joined:
    Jan 3, 2008
    Messages:
    443
    Location:
    Where you aren't
    Da-da-dum-dum-dum, another bites the dust. Da-da-dum-dum-dum, another bites the dust...

    Good game, Sis. Nice stuff for the 1st Immortal ALC. Bring on Babylon!
     
  9. Julian Delphiki

    Julian Delphiki Anton's key

    Joined:
    Nov 3, 2006
    Messages:
    2,738
    Location:
    Helsinki, Funland
    Thanks for the entertainment, Sisiutil. :goodjob:
     
  10. tycoonist

    tycoonist Deity

    Joined:
    Sep 22, 2006
    Messages:
    3,480
    Location:
    London
    nice stuff sisiutil. i finished around the same time as you (1898), with the same victory type as well as the same score (~50,000). remarkable how similar our games were.

    congratulations on your first immortal win
     
  11. J-man

    J-man Deity

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    Male
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    Nijmegen, the Netherlands
    Nice game, ready for the next one: Hammurabi.
     
  12. Der Graf

    Der Graf Omnipresent Eye

    Joined:
    Feb 20, 2008
    Messages:
    137
    Location:
    SW Germany
    That's easy to explain: Win the war against Monty and raise your scores :D

    And that's what stuns me most in this game - winning this war with five(?) defied resolutions during the turns was really un-*bad word*-believable :bowdown:
     
  13. Peachrocks

    Peachrocks Too Fast For Blazing

    Joined:
    Jan 8, 2007
    Messages:
    127
    Fantastic work Sis! Shame you didn't use cereal Mills, I feel it is so underloved compared to Sid Sushi when doing Space race but whatever :p.

    Perhaps I didn't quite realise how far the distance was between you and the Aztec, but I figured at the time to strike the Aztecs while they were weak, Monty's power rating was unusually poor early on. Had you taken him out then, it may have taken you longer than HC but HC wouldn't have been a pain like Monty was because he would have stuck with Taoism and thus the AP would have helped you rather than work against you, but it was great to see you give the AP a good kick in the shins... next game raze the city its in k? Thanks :).

    Internet did prove reasonably useful after all hmm? I was just a tiny bit worried whoever your rival would be would go all off topic (like Gilga did) and it would really help you, but it mostly helped you for what had already been researched... I find it odd that Gilgamesh was your rival seeing as you did win his game with space, but did he ever launch the ship?

    Hammurabi next huh? He's a leader I've been slightly interested in, his unique unit isn't particularly good for a human player and his unique building is probably among the worst but decent traits.
     
  14. Stuck in Pi

    Stuck in Pi 3.14159265358979323846...

    Joined:
    Oct 23, 2007
    Messages:
    646
    Now, I would settle in place and move the scout one N and 1NE to the forest/hill.

    Wait, to early for that.
     
  15. Crowqueen

    Crowqueen Token forum woman

    Joined:
    Feb 1, 2008
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    629
    Location:
    Reading, UK
    Good game, can't wait for the next one...
     
  16. Lord Parkin

    Lord Parkin aka emperor

    Joined:
    Apr 27, 2004
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    6,374
    Location:
    New Zealand
    Well done. I'll have to give Immortal a go myself sometime... I cleaned up easily the last time I played Emperor, so it's probably time to move on. ;)
     
  17. KingMorgan

    KingMorgan Deity

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    May 6, 2008
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    In the clouds
    Good work, good write up.
     
  18. sveusb

    sveusb Chieftain

    Joined:
    Jul 12, 2006
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    36
    Location:
    Long Island
    I would be interested in seeing a comparison between the final production graph and the final food graph. I wonder which led more directly to victory food or hammers.
     
  19. johnny_rico

    johnny_rico one more turn addict

    Joined:
    Jan 23, 2006
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    Location:
    MN
    Great game and an entertaining read. The AI really cruises at immortal and while it's unfortunate the Seals didn't see any action, you had a real impressive run with diplomacy which hadn't been seen in a while. At emperor, with the collective hive in the peanut gallery, it doesn't take long to overrun the AIs position which just leads to taking a bully's stance and eliminating anyone who gets out of line. You spent most of this game from the middle of the pack looking up and played your hand nicely leading to lots of friends.

    For future games, you may want to consider lowering the difficulty back to emperor in order to showcase late game UUs/UBs because at immortal, it's over too quickly. However, for civs that have early uniques, immortal will be a great challenge to truly showcase the advantages of UUs/UBs.

    It seems you got a little lucky at the end of the game to have three different great people (eng, sci, mer) for the last golden age. Perhaps emphasis should/might have been placed on espionage in an attempt to get a great spy with late game infiltration being used to disrupt gilligan's spaceship? I don't think it matters either way. Even without the golden age, I think you still win because of the AIs lack of focus.

    Once again, great job.
     
  20. arbarbonif

    arbarbonif Chieftain

    Joined:
    Jul 6, 2007
    Messages:
    23
    How close was Hatty to winning a cultural victory at the end? You didn't show the victory conditions screen in the recap.
     

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