Lord Parkin
aka emperor
All Leaders Challenge Pre-Game Show:
Game #26 - Dutch/Willem van Oranje
Game #26 - Dutch/Willem van Oranje
First of all, for those of you wondering - no, I'm not Sisiutil.
As of Game 25, Sisiutil has decided to retire from the ALC series. You can read more about the reasons behind his retirement in the first post of the ALC Bullpen thread (click here).But even though Sisiutil is retiring from the series, many people (including Sisiutil himself) have expressed their desire that the ALC series should continue... right through the remaining 27 leaders! Hence, from this game onwards, a few experienced and dedicated CFC members (including myself) will be taking the liberty of writing up alternate ALC games. (In other words, one person might do game 26, another game 27, and so on.) None of us are Sisiutil, so we may have slightly different styles of writing and storytelling to what you've been used to in the past - but nevertheless, the series will continue to be fun, entertaining and informative!

Anyway, I digress. To the discussion for Game 26!

In this ALC game, I'll be playing as Willem van Oranje, leader of the Dutch - one of the new leaders added in the Beyond the Sword expansion pack. The purpose of this thread is to discuss, before the game, how to best exploit this particular leader's characteristics, which is the main feature and purpose of the ALC series. Just so we're clear, I'm playing with the Beyond the Sword expansion pack, along with the most recent official patch (3.17). I'm not using any unofficial patches or any other mods.
Here's the fact sheet:
- Traits: Financial (+1
on plots with 2 or more
) and Creative (+2
per city; double production speed of Theatre, Colosseum, Library) - Starting Techs: Fishing and Agriculture
- Unique Unit: East Indiaman (Replaces Galleon; Strength: 6, Movement: 4, Cargo Space: 4, Cost: 80
; Unique Characteristic: Can explore rival territory) - Unique Building: Dike (Replaces Levee; Cost: 180
; Unique Characteristics: +1
to water tiles and river tiles; can be built in any city next to a river OR a lake OR the coast)
The starting techs are reasonable. Fishing, of course, will only be useful if we happen to start on the coast - but with a decent coastal map (which we'll want for getting good use out of Willem's UU and UB), we'll have a good chance of getting a coastal start. So Fishing may prove to be very useful after all. Our other starting tech is Agriculture, which is a fairly decent all-around tech. We'll be able to build farms straight away if we have any grains, and will be able to research quickly to Animal Husbandry if we have any livestock around.
No Mysticism means we'll definitely skip the early religions - but that's generally a given on the high difficulty levels anyway, since you often can't beat the AI's research bonuses. No Mining means a slightly longer trek to the ever-useful Bronze Working, but we can deal with that. No Hunting means we'll start with a Warrior rather than a Scout, so won't do as well out of huts (nor get as many of them). And without The Wheel, we won't be able to hook up any resources straight away that aren't on rivers or under cities - but that's fine, we'll research it when we need it.
Willem's UU, the East Indiaman, has the distinction of being one of only two naval unique units in the game. It packs a fairly powerful punch, being 50% stronger than regular Galleons, so the East Indiaman tends to dominate the seas after Astronomy until the arrival of Frigates. It also has an extra cargo space compared to regular Galleons, and has the Caravel's ability of being able to enter anyone's borders - whether they agree to open them or not!
Going for early Astronomy could be quite a good strategy in this game - especially since we'll be wanting to showcase the UU as much as possible (this is still the ALC, after all!
).The UB for the Dutch - the Dike - is arguably one of the most powerful in the game. Sure, it comes in late - but it packs a big punch. A Levee replacement which gives +1
on both water tiles and river tiles sounds good enough. However, what you don't see in the Civilopedia (and what many people don't realise) is that unlike the Levee, you can build Dikes almost anywhere. As well as being available in cities built along rivers, Dikes can also be built in any city that is next to the coast - or even next to a lake! Just think about that for a moment - that's like free Moai Statues in every coastal city after Steam Power! And yes, you can also build a Dike in your actual Moai Statues city too, to get +2
on all water tiles (as well as river tiles, if it's built on a river).
Clearly, Steam Power will be a priority for us once we reach the mid-game era!Regarding the map settings for this game, the two suggestions made so far have been Archipelago and Big_and_Small. I'm open to both of these suggestions (I particularly like Big_and_Small), but feel free to make any other suggestions for map types too! Obviously the main criterion is that we'll want to choose a map with plenty of nice coast in order to maximise the use we'll get out of Willem's UU and UB. So keep in mind that anything along the lines of a Pangaea style map probably isn't the best idea!
Personally I'm thinking that a Big_and_Small map with Snaky Continents might be nice. What do you guys think?As for the other settings... the map size will be Standard, and the number of players will be the default 7. (I believe that's usual for the ALC games.) The game speed will be either Normal or Epic. (Willem's UU and UB are fairly late in the game, so we won't miss anything by going to Normal speed - however I can switch to Epic if most people would prefer that.) The difficulty level will be either Emperor or Immortal. (I'm comfortable with either; Emperor will lead to a slightly more laid-back game, but since Willem is a relatively powerful leader maybe we should stick with Immortal for a good challenge. What do you guys think?)
I'm intending on leaving all other settings as defaults, although I'm considering having vassal states off. Speak up if you disagree though! I'm happy to go with the popular vote. Also speak up if you want to propose any other settings I haven't mentioned.

As for a starting date... I intend to begin the game next weekend, or perhaps slightly early if I get a decent amount of spare time. Stay tuned!
Right, I think that's everything... feel free to post away!

IMO.