Discussion in 'Civ4 - Strategy & Tips' started by Lord Parkin, May 27, 2009.
Right my bad . Bad hijacking! XD
Funnily enough you are going to dutch country playing dutch leader
Well, probably Deutsch country, Dutch leader. Slight difference. And the part of the country he's going to considers itself Bavarian rather than German.
No... I'm going to a Deutsch country. Rather big difference, even though the words sound similar.
EDIT: Dr Yes beat me to it.
O dear.. my ignorance is showing.
And now that I've actually looked into the massive walls of... discussion for a game that isn't even up to building a settler . 7 pages just to pass 1 turn!
Barbs galleys really stick to only the coast? O_o
Amusing leader descriptions indeed.
Sigh, dutch aint deutsch.
Dutch = Orange = Netherlands = Amsterdam = weed.
Deutch = bratwurst = Germany = A-Bahn
Calling a Dutchman Deutsch is like calling an English chap a french and vice versa
Work Boats, Galleys, and Triremes can only travel on coast and your own cultural waters. For completeness, they may also travel in friendly cities and friendly-culturally-controlled forts.
And for complete completeness crazyeye: ), they CAN travel in ocean, but only when it's within your cultural borders. (You can't travel in an AI's ocean, even if it's within their borders, and vice versa. Although pre-BTS, you could.)
Ouch, that hurts At least calling them french is more an upgrade than anything
*hem*, back on topic perhaps?
As I said, you can travel on any water your culture covers.
I know this applies to Work Boats, but does it also apply to Galleys and Triremes? I don't think I've had one around by that time, but I'm pretty sure I've seen barb Galleys hugging the Coast from the comfort of my Destroyer.
Only work boats gain the ability to swim in the ocean, galleys, triremes and ironclads remaind coast only.
I call shenanigans! Didn't the game designers see the movie Sahara?
And I think that's only recently... since BTS or something. I'm sure I remember that originally Work Boats could never travel in oceans, because it used to be a pain in the butt to get the sea resources hooked up on those random 1-tile island islands.
Anyway: I am FINALLY free and able to play. I'm intending on rocketing through a couple of rounds this weekend, to make up for the lack of anything in the past week. So prepare yourselves for a bit of a blitz - most likely there'll only be ~24 hours for discussion between rounds!
I'll play the next round now, and should have it written up either later tonight or tomorrow afternoon.
So we have to comment in 24 hours, how can we get to the delicate point where to move the warrior, if we have so little time
shut up! he might change is mind....
Thanks so much for continuing this series! (Nice writeup on the MP game with Sis.)
Don't feel too pressed to do too much at once - I know we all like to see what happens next, but part of the value and fun of the ALCs are the reader contributions, and you may find a valuable idea in them.
Do you think you'll swap civics as much as Sis does? -)
willem isn't spiritual
let's wait for christo redemptor for crazy civic changes
I like switching civics when it gives a genuine benefit, although from my multiplayer game with Sis I'd say that I probably don't switch civics quite as often as he likes to.
Oh, and there's no need to wait for Cristo Redentor - the BTS Golden Ages are extremely handy, and I like making the maximum use of the mini-Spiritual effect.
By the way, the reason I want to keep this game moving along is that I won't have access to Civ when I head to Germany, in about 6 weeks' time. Still, I won't push it too fast - we still want to have some good discussion between rounds.
Write-up for the next round is coming along nicely, should be done in a few hours (I have some other things to do as well in-between writing)...
PUT THE SAVE ONLINE BEFORE GOING TO GERMANY!
you never know where you find a computer with bts on it ...
Separate names with a comma.