Lord Parkin I appreciate a good debate. Your comments wre respectful and thats and thats all I ask of disagreement. Now as to the myst tech I forgot were creative, however I would just change my tech order to sailing then myst.
But what point is there in getting Mysticism at all that early? It's a tech which we don't need, and should be able to back-trade for after Alphabet (with a bit of luck). I'm guessing that you want Mysticism to get the slight research modifier on Masonry - however, I personally disagree with doing that (as I disagreed with Hunting -> Animal Husbandry). I think it's better to get a much-needed tech ASAP than try to get all research modifiers and end up taking a lot longer. Especially on the higher difficulty levels where time is so important, and it's usually possible to back-fill the early techs later (after Alphabet).
As to Chariots I'm not saying don't build them Ijust think its too much to rely on them exclusivly.
Well, obviously at some point we'll want some variety - without metal units we won't go very far in the long run. But in the short term, if we have Horses in the early game then Chariots will do us just fine for a while.
1. worker can build several roads after cows
Not without The Wheel...
3.Archers provide solid guaranteed defense chariots and axes rely on chance.
Erm... as someone else has said, Axes are definitely better than Archers. And I would argue that Chariots are too, since Archers do badly against other Archers, and Chariots are definitely superior against Axes.
4. save forests to chop for double value i.e. library, coliseum, theatre, wonders
It makes very little difference if we do this. Either way, chop or not, we get the +100% production bonus on those buildings. And as someone else has said, the Colosseum and Theatre are exceptionally late buildings to consider saving forests for...
5. I want an early start on ligthhouse.
Sure, so does everyone.
6. If horses are nearby I'll skip BW and go To HBR after writing.
I disagree, BW is still very useful even aside from Copper, for reasons mentioned above by others.
I realize from reading these posts that I am the minority voice on this topic.
I respectfully request a 125 turn comparison challenge. To go further invites to many variables to come into play. Experience has taught me that you can play the map over with wildly different AI results. I ask this as a way to help others by either showing the usefullness of my plan or its failure. This is in no way intended to takeover, upstage, try and make you look like an ass or anything involving this game. my main reason is this, if the only way to play is the BW>CS>Lib route as these seem to be the holy grail of civ4 I don't want to play anymore.
Sure, you (as with everyone else!) are welcome to play through the same game and compare how you do. In fact, I encourage it! However, please do
start a separate thread for it, so as not to introduce spoilers or interrupt the flow of this game.
also those turn figures are for epic speed hope their helpful
Yeah, thanks. I'm already fairly familiar with when the AI tends to build many of the early wonders on Epic/Immortal, but good to have your input too.
The difference is that fogbusting prevents barbs from settling cities so sometimes it's worth it to cover a smaller or less ideal area in order to make sure that a desired expansion spot is not blocked by a barb settlement.
Hmm... but connecting the two statements made on this subject (barbarian units can't spawn 2 tiles from any non-barbarian unit, yet barbarian cities can), there seems to be an inconsistency. If a barbarian city were to spawn 2 tiles from a unit, would it have no units inside it? If so, that would be a major freebie for whoever was nearest. If not, then the initial statement that barbarian units can't spawn 2 tiles from any non-barbarian unit is incorrect.
One thing I noticed recently is that you can get a city to build "nothing", only better because it banks the hammers! Using the governor to select your build...if it runs out of buildings some governor settings will make it just turn "black bar"...the city accrues hammers that can be changed into anything instantly! Haha!
Heh, that's interesting. I think I've run into that before myself, although I seem to remember that after a time the hammers stopped accruing. (Or maybe that was a different patch/version.)
I was surprised to see DaveMCW show up in an emperor cookbook. He definitely went writing and HBR before BW. Then by the end of the BC's segment he had double digit cities and essentially won already. The keshik is a good unit, as I'm sure you'll agree
.
Still, it's hard to put BW off too long with a seafood start like this, and the commerce should help him get away with not going straight research early.
Sounds like an interesting game. Got a link?