Round 7: 1190 AD to 1530 AD (37 Turns)
I started off the round by reaching an agreement for a pretty large trade with Hammurabi.
I used to just look at the beakers of all the techs and determine if a trade was fair that way. But it's often better to look at what will actually happen when you trade the technologies. Hammurabi gets the ability to build universities, but not enough to build Oxford since he only has 5 cities, trebs, and better roads. I'm not really scared. I, on the other hand, can give all my units 2 more XP from the get-go, get one step closer to world exploring caravels (which I research next), can now build theatres for my Globe Theatre city, and get another hammer from my workshops. I also get a legit world map. I was not expecting this, but it turns out Hammy has been doing some exploring.
After I get these new techs I started a golden age and revolted into the civics I would stay in for the rest of the round. Vassalage for the +2 XP, Caste System for the workshop hammer boost, and Theocracy for the +2 XP.
I have all my military techs in place, so I set research to Astronomy (have to research Calender first) for foreign trade routes (which I don't end up getting any of for diplomatic reasons).
As I'm gearing up for war I meet the rest of the leaders on our fine planet with my caravel. Since Hammy so nicely gave me his world map I was able to circumnavigate the globe in one turn. As to the other leaders, let's just say that my tech lead should be fine for the rest of this game.
Nutjob if I ever met one. But I think he just got Bronze Working a few turns ago. Isolation didn't treat him too well.
Well I'm not Buddhist, so Charlemagne is naturally pissed off. But luckily he hates this guy more.
Looks like he committed suicide when he took his favorite civic thing a little bit too far and started running Free Religion instead of Buddhism. What a silly goof.
Now at this point in the round war prep was going very well. I had a decent navy of five transporting galleys, several triremes/caravels for protection, and many cities churning out troops and cannons in the low single-digit number of turns range. Unfortunately Charlemagne went into wheoohrn mode and I was worried I might be the target.
Luckily though, my current target, Pacal, was friendly with me, so I switched targets to Charlemagne. Nevermind, just two turns later Charlie declared war on WvO.
QUESTION: Does anybody know how long after a leader goes into wheoohrn mode it will be before he declares war?
I had built up a medium sized stack of troops on Pacal's continent and had done a little bit of recon. I found the following city garrisons and made the following battle plan accordingly.
But who wants to declare war on an opponent that's not completely defenseless? Unfortunately, Pacal was so behind he couldn't even be bribed, so it took two turns to accomplish my goal.
On deity, giving an opponent such good techs might not be a good idea. But I didn't really care what I was giving him since I was planning that he'd be wiped out in about 10 turns anyway.
Here's the stack I declared war with. As my plan early said, I split the stack in two. I normally would not split up this small a stack, but I knew that Pacal was weak and that he was already at war. So I took a risk.
Bwahahahahaha
I'll let you follow the war with pictures. If you have any specific questions about what I did, just ask, and I'll see if I can recall the method behind my madness.
These are some excellent wonders in the capital. Looks like I'm practically running a RE (religious economy) now.
During the war I was pestered with demands by other leaders. I decided on following a pretty isolationist foreign policy and turned down demands.
The war rolls on without hitches.
With the force you can see in the screenshot and then another force of equal size hanging out in the northwestern city I decided to
Again, little resistance was met.
And now, with her capital taken, Elizabeth is offering the following deal:
A State of the World will follow sometime in the future, hopefully tonight.