Round 1: to 2920 BC
Crazy-f*ck it is.
Hmmm...and what about a more exciting name than plain ol' Vanilla "London"? What about...
Camelot!
Camelot!
CAMELOT!
(It's only a rendered image.)
Shhh!
Welcome, o nomadic English, to your new home! Let us name it...Camelot!
We're knights of the Round Table
We dance whene'er we're able
We do routines
And chorus scenes
With footwork impec-cable
We dine well here in Camelot
We eat ham and jam and Spam a lot
We're knights of the Round Table
Our shows are for-mi-dable
But many times
We're given rhymes
That are quite un-sing-able
We're opera mad in Camelot
We sing from the diaphragm a lot
In war we're tough and able
Quite in-de-fa-ti-gable
Between our quests
We sequin vests
And impersonate Clark Gable
It's a busy life in Camelot
I have to push the pram a lot...
Hmmm... On second thought, let us not name it Camelot. It would be a silly place.
Ahem. Well, crazy-f*ck is not so crazy after all, huh? Look at that--we kept that hidden resource to the west, a wheat tile, and picked up
two more resources: one cow, one wine. 6 forests, 3 floodplains, +2 health bonus, and no less than 17 river tiles with a commerce bonus (!). And I can distribute the other flood plains between two other cities. We can work on a dot map for that later.
I started building a worker. Normally I build a Warrior to let the city grow to size 2, but to accelerate expansion a Worker made sense, for chopping and to work that wheat tile once I got Agriculture.
My Warrior popped the goody hut next to him for a map. This is what it revealed:
Mostly territory northeast of London. Lots of tundra and ice. Barbs are going to come from that direction and be a problem for awhile. Nice to see some fur tiles up there, though--that holds promise for a northern outpost that can bust fog. Let's hope for a seafood resource hiddin off that northeastern coast.
After that, I turned the Warrior around and had him head southeast. I left the other tribal village for a later warrior to pop.
On his travels, my Warrior encountered my first neighbour. Remember how I said being next door to a psycho won't bode well for a cultural win? Well, guess who's off to my east:
Psycho-boy #1, Montezuma. Great.
And if that wasn't bad enough, the only source of copper I've thus far revealed is right on his doorstep:
Yes, there's stone there too. However, if you recall the streamlined tech path to Redcoats, Masonry was a tech to delay for awhile to ensure any Great Prophets would pop desired techs. I probably will build Stonehenge, in London, along with the Oracle. A city northeast of London, with more floodplains tiles, will likely be the commerce/science city, where the Great Library will be built. Gotta work on that dotmap...
And yes, Monty founded Hinduism. Well, good for him. That means his capital is a holy city, making it an even more attractive target for an early war. I'm already thinking along those lines: build a city right next to the copper, whip some Axes, and go after Monty right away.
In fact, I almost sent my Warrior over to try to snag a worker from him, but decided exploring was more important and the lake was a barrier. So I turned the warrior south along the lakeshore. He soon came across a hut that he popped for experience. He's got Woodsman II now for super-scouthood.
Meanwhile, my Worker completed and I changed the build queue in London:
The Worker chopped the first Warrior (which also helped with the 2nd), and the latter went north to explore for awhile. I originally planned to swing him east to protect the copper city, which the Settler will found, while the second Warrior was to become London's first protector. However, the first warrior popped that northeast hut for some experience, and became another Woodsman II super-scout, who will explore and likely fog-bust the north. So I'm going to make the second Warrior copper city's protector, and build London's protective Warrior after the Settler finishes.
Building the two Warriors gave London just enough time to grow to 2 pop before the Settler started building, and also just enough for Agriculture to become available to improve the wheat tile, which will help with the Settler, and with city growth for liberal use of the whip later on.
Anyway, here's what the map looks like in 2920:
Like I said, with Monty to my east and barbs to my north, that copper is going to be crucial, so my next city goes there. I'm thinking of the tile on the lakeshore between the copper and the rice. Not the greatest location, as it has two peaks and one desert tile in its fat cross, and it's uncomfortably close to Monty as well as being far from the capital. But copper is copper and I need it. A city to the east of London, in the gap, will come soon afterwards.
I have some lovely land to the south of me, but there has got to be some other civs down there. Once my 1st Woodsman recovers from his two recent wolf attacks, he'll head south. I'm in a good position to expand into that territory.
Here's the game save, and I await your thoughts: