Following the epically cheesy win in ALF7, it's time to really start losing - Immortal!
The record so far:
Monarch:
ALF 1 - Isabella - UN diplomatic win @1915 AD
ALF 2 - Hannibal - AP diplomatic win @1305 AD
ALF 3 - Alexander - UN diplomatic win @1845 AD
Emperor:
ALF 4 - Hammurabi - UN diplomatic win @1828 AD
ALF 5 - Sitting Bull - FAIL
ALF 6 - Zara Yaqob - AP diplomatic win @1806 AD
ALF 7 - Charlemagne - AP diplomatic win @1937 AD
The settings for the game:
Immortal
Normal speed
Fractal
NO huts
NO events
I'm sure some will say fractal is too unpredictable etc., but I tried pretty much all the realistic map scripts in the series so far (except Medium and small), and it seems the best to me, outside maybe Big and small - Archipelago makes AI dumb, Pangaea and Terra are dreadfully predictable with everyone being nearby, while Hemispheres and Continents are just the opposite yet also predictable.
The leader:
I like his traits, the UU is axeman with no weakness, and the UB is very nice for culture and certainly much better than plain Colosseum.
And the start:
Starting techs are no help whatsoever here. Ton of rivers and FPs, two plains hills and plains cow for production, looks really nice for bureau cottage capital.
So I'd think SIP, tech agriculture -> pottery -> AH, perhaps even growing on warrior first before worker?
The record so far:
Monarch:
ALF 1 - Isabella - UN diplomatic win @1915 AD
ALF 2 - Hannibal - AP diplomatic win @1305 AD
ALF 3 - Alexander - UN diplomatic win @1845 AD
Emperor:
ALF 4 - Hammurabi - UN diplomatic win @1828 AD
ALF 5 - Sitting Bull - FAIL
ALF 6 - Zara Yaqob - AP diplomatic win @1806 AD
ALF 7 - Charlemagne - AP diplomatic win @1937 AD
The settings for the game:
Immortal
Normal speed
Fractal
NO huts
NO events
I'm sure some will say fractal is too unpredictable etc., but I tried pretty much all the realistic map scripts in the series so far (except Medium and small), and it seems the best to me, outside maybe Big and small - Archipelago makes AI dumb, Pangaea and Terra are dreadfully predictable with everyone being nearby, while Hemispheres and Continents are just the opposite yet also predictable.
The leader:
Spoiler :
I like his traits, the UU is axeman with no weakness, and the UB is very nice for culture and certainly much better than plain Colosseum.
And the start:
Spoiler :
Starting techs are no help whatsoever here. Ton of rivers and FPs, two plains hills and plains cow for production, looks really nice for bureau cottage capital.
So I'd think SIP, tech agriculture -> pottery -> AH, perhaps even growing on warrior first before worker?