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Alfred's England: From the Anglo-Saxons to the Normans

Discussion in 'Civ3 - Creation & Customization' started by Sir Sam Vimes, Feb 21, 2011.

  1. Sir Sam Vimes

    Sir Sam Vimes Duke of Ankh

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    I loved 'The Rood and the Dragon' and 'Camelot!' and I decided to make my own scenario based in early medieval Britain.

    5 flavours, 14 tribes (all playable):
    Spoiler :


    Flavour 1: Irish
    Kingdom of Uladh
    Kingdom of Mumha
    Kingdom of Dál Riata
    Kingdom of Laighan

    Flavour 2: Anglo-Saxon
    Kingdom of Wessex
    Earldom of Northumbria
    Kingdom of Kent
    Kingdom of Sussex

    Flavour 3: British Celtic
    Picts
    Dumnonii
    Cymri

    Flavour 4: Viking
    Kingdom of the Northway (Norway)
    Danes

    Flavour 5: Norman
    Duchy of Normandy

    As the Normans, Anglo-Saxons or Irish, win with 30% territory and a victory wonder
    As the Vikings and British Celts, win with 50% territory



    Each flavour will have its own individual tech tree just as soon as I work out how to do that rather than having one tree showing all flavours...

    From the viewpoint of the British and Irish, the Vikings will arrive in era 3 and the Normans in era 4.

    the eras are:
    Spoiler :

    Pre-Christian Kingdoms
    The Coming of Christianity
    The Coming of the Vikings
    The Coming of the Normans


    As I am quite new to modding, any help would be much appreciated so please get involved!

    *Update*
    Right, stuff I need to do... if anyone has these things already done for some reason, now would be a good time to mention it :)

    Graphics:
    1 - Anglo-Saxon Wonder Icons:
    Sutton Hoo
    Beowulf
    Bede's Chronicle
    Lindisfarne Bible
    Pilgrimage to Rome
    Westminister Abbey

    2 - Anglo-Saxon Improvement Icons:
    Coastal Fortress (Medieval)
    Town Council
    Medieval Library
    Tavern
    Dock (or some sort of Medieval deepwater harbour)
    Weavers
    Cock-fighting ring
    Brewery

    3 - Anglo-Saxon Units:
    Marauder ( an era 1 bandit)
    Raider (an era 1 pirate)
    Staffman
    Royal Guard

    4 - Irish Units:
    Pirate
    Raiding craft
    Kern

    5 - Irish wonder icons:
    Tara


    that's it so far...


    *Update*
    Anglo-Saxon tech tree for 1st Era: Now attached (as a word file...)!

    *Update*

    Kyraikos is working on an amazingly cool monastery resource for the scenario, and he's letting me use his medieval city graphics, so a big thank you to him :)
     

    Attached Files:

  2. Sir Sam Vimes

    Sir Sam Vimes Duke of Ankh

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    Reserved:)
     
  3. T-mun

    T-mun King Numa

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    First post! First, be sure that Plotinus agrees to let you modify his scenario.

    Then, I have to say it's a very good idea and starting with such a good basis will help you.

    Adding units or replacing the existing ones is fairly easy, but you'll quickly want to add more units that will require new techs...

    Try your own way and ask any question if you encounter problems.
     
  4. Ares de Borg

    Ares de Borg Norman Knight

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    He didn't say that he wanted to mod Plot's scenario, it just gave him the inspiration. ;)
     
  5. Joe Cool

    Joe Cool Hammertime

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    I'm not sure that the different domination requirements are possible (i.e. you can change the domination % from 66% to whatever you want, but I don't think you can have it be two different percentages for different factions unless you stick in an unreachable island that covers 20% of the territory and does nothing else)

    Aside from that it looks good. You might want to look at King Arthur's "Going Viking" scenario as well to get ideas for how to ensure that the Vikings/Normans arrive when you want them to.
     
  6. T-mun

    T-mun King Numa

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    That's what I had thought from his posts in Plotinus' thread about "The Rood and the Dragon" Mod. It's ok then :)
     
  7. Sir Sam Vimes

    Sir Sam Vimes Duke of Ankh

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    I've already designed a whole new tech tree for the Anglo-Saxons, and half of the Irish one... I'll post 'em as I get 'em typed up in word... my main problem is editing the text files, as this is my first scenario, so I've never done it before...

    ok, I oversimplified... in order to get the resources to build the victory wonder, you will need at least 30% of the territory (or a very fragmented kingdom :lol:), in the case of the vikings and celts, the wonder is cheaper but you'll need at least 50% of the territory to have all the resources...
     
  8. georgestow

    georgestow Proud to be Awesome

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    If you're making a British mod, might I recommend one of my British interfaces? [shameless plug]
    Check my library for '9 British Interfaces'.
    Also, I'll be happy to do any additional pcx making you need doing.
     
  9. Sir Sam Vimes

    Sir Sam Vimes Duke of Ankh

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    shameless plug forgiven... I'd love help! I'll be posting lists of stuff that needs to be done and then everyone (myself included) is welcome to take a shot at doing some of it:)
     

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