Elz Majesto
Warlord
- Joined
- Oct 6, 2011
- Messages
- 150
Hello CFC,
Its been too long since I posted something, so here I go!
I would love to see "Alien Xenocide" as a prerequisite to the Purity (and perhaps by extension Supremacy) Affinity Victory Condition.
My reason for this are simple:
It is a logical conclusion, stemming from the assumption, that if Purity is ideal of what was/is best of Humanity, and it wants to propagate the notion of a pure Human race to recreate Earth on an alien planet, that vision should also entail eliminating the natives.
The same can also be applied to Supremacy.
However, I think if this is a mechanic that is allowed (and it should), it will be a full out declaration of war against the planet and the Harmony factions. I envision this as a mega quest, that starts with the Alien Planet centralizing all of their forces in player territory, with a "hive mind" unit that is guarded by siege worms on its border tiles, and powerful units that get spawned every turn until either the offending faction(s) capital are destroyed, or the "hive mind" unit is destroyed.
Also, this will only be available once a faction achieves the highest tier of their affinity.
Thoughts?
Its been too long since I posted something, so here I go!
I would love to see "Alien Xenocide" as a prerequisite to the Purity (and perhaps by extension Supremacy) Affinity Victory Condition.
My reason for this are simple:
It is a logical conclusion, stemming from the assumption, that if Purity is ideal of what was/is best of Humanity, and it wants to propagate the notion of a pure Human race to recreate Earth on an alien planet, that vision should also entail eliminating the natives.
The same can also be applied to Supremacy.
However, I think if this is a mechanic that is allowed (and it should), it will be a full out declaration of war against the planet and the Harmony factions. I envision this as a mega quest, that starts with the Alien Planet centralizing all of their forces in player territory, with a "hive mind" unit that is guarded by siege worms on its border tiles, and powerful units that get spawned every turn until either the offending faction(s) capital are destroyed, or the "hive mind" unit is destroyed.
Also, this will only be available once a faction achieves the highest tier of their affinity.
Thoughts?