My aliens rant
Borgs or Bugs.. that's the question.
So anyway, either one.. currently game mechanics wise they're identical, aside from visuals flavoring and the odd mix-a-rooney
they have a lot in common..
-Since all cyborg units contain an organic part -that houses the brain for example.. all cyborg units require nutrients as well as production to be completed. Also certain cyborg structures require nutrients as well as production for construction, since they're fully cyborg buildings with organic parts. The same goes for the insects since all of their units and buildings are bio-engineered and grown instead of built -save a few exceptions.
-Both are hive mind societies..
-both start with the letter 'B'..
uhh..
-Planetary population increase with cyborgs happens with the construction of drone storage units. These units require energy -their income index, so the income index of the planet isn't increased -the same way that moonbases don't increase the nutrient level..
But because the storage units 'recycles' old drones -matrix style, the nutrient level actually increases by +1
Bugs build subterranean nesting chambers that also raise the nutrient level of the planet by +1, because they simply eat their surplus young..
-Cyborgs build engineering pits on planets. The larger the population, the larger the class of unit that can be built. Exception is the presence of a moon, then a 'Lunar Engineering Pit' can be built, and because of the decreased gravity, the planet can build a class larger unit than otherwise. Multiple planets with engineering pits decrease the overall time of production. assimilated units can be dismantled in these pits and then recompiled into better suited cyborg units.
Bugs grow birthing chambers that work the same way, except the Lunar birthing chamber can grow every class of unit regardless of planet size.
-Cyborgs don't have individual research structures, but every building contributes to the overall research -or as they call it; updates.. also planetary resources are used differently -the cow resource increases the intelligence of all buildings in the system dramatically after they install their brains, because cows are smart m'kay.. and the seafood resource also increases the intelligence in those systems that already are boosted because of the cow resource, because fish is good for the brain, m'kay.. Bugs have evolutions, and use nutrients the same way as the cyborgs do for research
still working on the other planetary resources..
Cyborgs see sufficient power as equal to happiness, so as long as the gold income -which represents their power surplus, is increasing, they're happy. The steeper it increases, the happier they are. Negative income means unhappiness, and eventually unhealthiness as areas of the collective aren't maintained and are shut down. Power plants act like the banks, which in turn act like the sports arenas and hospitals.. if need be they can put all of their production into generating energy
Bugs equate having enough food to happiness, so that's easy. They can put all of their production into food, by eating the worker bugs..
New Alien Units
-Cyborgs and Bugs have three different operational doctrines -like the light ship, capitol ship, carrier doctrines. But they also effect which units can be produced/grown at any given moment and not just a reduced upkeep and production times.
*Locust mode -small, cheap and above all else loads and loads of 'em... anything up to -shortish- man sized.
*Legion mode -moderately sized and in reasonable numbers.. everything from man sized up to vehicle sized
*Sentinel mode -Huge, expensive and elite so these are your Godzillas and Transformers..
The cyborgs have nanite swarms -in locust mode, which act like squadrons except there's a good chance of taking over the enemy ship by reprogramming it's electronics instead of destroying it, and a good chance that there will be nothing left of the swarm afterwards. Same with the bugs except they just try to destroy the enemy ship, not assimilate it.
Btw, I was thinking that assimilated ships are 'nerfed' to 50% health/attack because it's not a proper cyborg vessel, it's only assimilated, and first needs to be decompiled in one of the engineering pits, adding it's uniqueness to the collective. Then they can build there own, at full strength.
In Legion mode the cyborgs utilize proper fight squadrons, like cylon raiders. Bugs still have swarms, but with bigger sized bugs..
In Sentinel mode cyborgs can build bombers, but these act like the interceptors in the ST mod -massive ranges and attack strengths. Bugs that you don't want slamming into your windshield...
Cyborgs only have access to the basic recon, destroyer, cruiser/carrier (same idea to them) and battleship units -since they aren't the most creative lot.. and anything they can assimilate. Bugs only have their own units, and whatever it can grow into...
Bugs start with spores, cheap to produce and then sent out into space like a basic recon unit. Unlike a recon unit these spores must find either a system or a resource within a certain amount of turns or they perish. If they find either a resource or system they can propagate, and their spawn can continue onto finding they next one in their life-cycle. Any system where a spore has spawned can be 'seeded' with a new colony of aliens, which first takes a
looong time before it is a viable colony (think an initial anarchy state before it becomes a level 1 colony with a population). On resources spores can spawn a resource extractor brood that acts like a normal extractor. Spores only evolve into better spores, with longer ranges and resistant to more hazardous environments -nebula, space radiation and the like..
Bugs have three classes of space creature they can grow in the different birthing chambers; light, carrier and capitol. But can only grow them depending on what mode they're in..
In Locust mode the alien faction can only grow Light class space creatures that act either like planetary defense ships or GP destroyers..
Light space creatures will be able to evolve into a larger carrier class space creature if it survives (at full health) long enough (say fifty turns or so..), eats enough enemy units and if the faction changes to the Legion mode.
Carrier class space creatures can evolve into Capitol class space creatures if they also survive long enough, eat enough enemy units and the faction goes into Sentinel mode.
Only Capitol class space creatures, accompanied by numerous carrier class space creatures have the muscle to invade a populated system -they get a massive research boost for a conquered system because of the staggering amount of biomass a population of sentient beings represents..
cyborgs get the research boost as well, for plugging the brains of the captured population into the collective.
uhmmm..., that's all the rant I have at the moment on aliens..,
..but I do have an idea for two other -human- factions.
old Earth and pirates