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All aboard the hype train!

Discussion in 'Community Patch Project' started by zeta, May 11, 2016.

  1. zeta

    zeta Mod Addict

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    This is an official post by Sid Meier (60€ pre-order):

    Spoiler :


    And it's on Steam already:

    Spoiler :


    Does CPP team have any plans for the future? ;)
     
  2. Royco

    Royco Warlord

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    Nooooo, they :) :) :) :):) :) :) :):) :) :) :):) :) :) :)ed up!

    Well that`s first impression of 3 screenshots:king:

    Seems like a crossover from the console civ with pc civ dumbed down.....really hope not.
    Graphics did not look "next gen":confused::cry:
     
  3. zeta

    zeta Mod Addict

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    Too colorful and blocky :/ At least in the pictures.

    Spoiler :
     
  4. jma22tb

    jma22tb Prince

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    Either way I'm going to wait for a bit to buy it, because CBO is too good to jump immediately into Civ 6.

    I know from Firaxis' past public statements that AI isn't a big deal to them, and in that sense CBO might be the most advanced Civ experience ever made. It'd be interesting if this team got their hands on Civ 6 though (please don't murder me Gazebo)
     
  5. zeta

    zeta Mod Addict

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    I'm going to definitely wait until the first official DLC. Usually Firaxis' games aren't good before DLCs. Although I'm a bit scared that they will abandon CIV VI as quickly as BE.

    ...but still, all aboard the hype train (especially since Battlefield 1 and Civilization VI release at the same week)!
     
  6. hokath

    hokath King

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    It looks like they've taken some ideas from Endless Legends, with expanding cities and 'board game' graphics.

    "Cunning enemies" - we'll see if they can hold a candle to CBP's AI. :popcorn:
     
  7. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    The CPP will be 'finished' by then, so it doesn't affect this project one way or another. The art direction is a bit more cartoony than I liked, though I think bringing the saturation down a lot will help some.

    Looks like workers are gone (at least, that's my assumption based on the 'city district' concept), but man I really do like that all buildings you construct will actually appear on the map. That is one of the biggest disappointments (for me) with Civ 5's design: most of your city is just filler houses.

    Anyways, looks like some of the other design choices, such as the 'military corp' concept, will benefit the AI quite a bit. That's been my hope all along - gameplay should conform to the limitations of the AI.

    G
     
  8. jma22tb

    jma22tb Prince

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    It looks like they're stealing the Siege Tower concept from you guys Gazebo xD

    I'm not sure how they could eliminate workers, but that would be an interesting change. Worker sniping is cheesy, and if they can make labor part of the city management system that might be a huge boost to the AI.
     
  9. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    The districts system. Mining District, Farming District, etc. Roads probably buildable via gold (a la Civ:Rev).

    Re: 'stealing,' eh, not like it was that original of a concept.

    G
     
  10. Bombad

    Bombad Chieftain

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    I guess farm/mines/etc will still be improvements and they will coexist with districts.

    Since some buildings are going to be appear in districts rather than in the city tile (like the lighthouses in what look like coastal districts on the screenshots), I'm suspecting districts are going to be limited to one of each type per city (just like buildings are currently limited to one of each type). But that's just me speculating.
     
  11. darko82

    darko82 Emperor

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    These are just screens that do not show real quality.
     
  12. balparmak

    balparmak Warlord

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    My thoughts exactly, after the terrible design of that guy -Schafer was it?- it is nice to see a clearheaded approach. Getting rid of workers, sprawling cities, and interactive research are also well thought of. A nice addition would be something like the invention mechanic of Victoria 2, where each tech research unlocks various inventions that give small bonuses to resources,combat etc., chance of invention is semi-random, and can be influenced with some modifiers. Oh though information is scarce, even that brief remark on diplomacy is exciting.

     
  13. zeta

    zeta Mod Addict

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    Firaxis explained that these cartoonish graphics help users with low-end PCs. Civ V had some crashing problems and long waiting times, so they try to create a game that is less unstable by these more simple graphics.
     
  14. Estebanium

    Estebanium Prince

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    Was the Gazobo-DLC already announced? I heard that this DLC will be avaliable for pre-orders. Making everything better: Better AI, Balance Changes, Happiness overhaul, the Gazebo-Wonder and a lot more. Converting CIV VI to Vox Populi :D
     
  15. Valvts

    Valvts A Plant

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    I guarantee you that CBP will have 5x time the features then bare civ6!
     
  16. zeta

    zeta Mod Addict

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    TBH I really don't know why Firaxis doesn't offer a job to Gazebo and Ilteroi...
     
  17. Senteliks

    Senteliks Warlord

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    I don't have anything against "cartoonish " graphics, I take this as people making loud noise over spoiled milk, when there can be dozen potential bigger problems.

    Besides game looks nice, nothing fancy but nice and my sister is probably going to celebrate, if what Firaxis says is true and people with low-end pc can run it (not just her but majority of Civ fan base, )
     
  18. darko82

    darko82 Emperor

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    Because who would make such huge mods for Civ VI? Will Mr. Gazebo do Civ VI modding at all? That is the question.
     
  19. DankMemes

    DankMemes Chieftain

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    Link to Firaxis' reasoning behind the graphics?
     
  20. ZZMitch

    ZZMitch Chieftain

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    Who cares about the graphics really? I don't play Civ because it is pleasing on the eyes. What sort of systems and what kind of depth the game has is far more important to me. Civ VI doesn't look that bad anyway IMO.
     

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