I want to do a game which encourages fighting in all ages and involves a victory by launching the spaceship. I read LK76 which pretty much did that but I didn't like the idea of not using armies at all. So, I've come up with the following idea: Always War with the constraint that units in cities may only get attacked if they have gotten redlined (note occasionally, sometimes a longbow or other low defense unit is healthy and it appears that all units in the city have gotten redlined). I'll call this Redline Always War. I do NOT want to do this as Korea. I'll propose a few variants: 1. Artillery Redline Always War: No trading allowed ever. No units at all make attack units in cities, unless they have gotten redlined. 2. Tank Redline Always War: No trading allowed ever. Only tanks or modern armor make attack units in cities if not redlined. All other units may only attack a unit in a city if it has gotten redlined. 3. Initial Trade Artillery Redline Always War: May trade initial techs, but that's it. 4. Initial Trade Tank Redline Always War: Same as 3, except tanks and modern armor can attack anything. 5. Trading Redline Always War: May trade at any time, but have to redeclare immediately. With tanks and modern armor allowed to attack anything or not (5a and 5b). 6. Redline Always AT War: We must always be at war with someone, but it only has to consist of one enemy. The rest of the civilizations we can stay at peace with (or not), unless we capture or destroy one of their cities, then we will need to declare on a second opponent. We can only attack units in cities if they have gotten redlined. 6. seems the most relaxed variant and probably makes demi-god or deity possible. I'd also like to do this on a huge map in Conquests 60%, wet, warm, 5 billion pangea, as that limits specialist farms due to the city limit, and I like those settings otherwise. Thoughts on which variant seems most appealing? Edit: This will consist of an open succession game. The second post explains what I mean by that. Whoever uploads a save first with 10 turns played will basically pick what variant we go with.