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Home
Forums
CIVILIZATION VI
Civ6 - General Discussions
ALL Bugs, AI actions and UI Elements in Civ VI we want to have fixed
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View results: What Bugs, AI actions and UI Elements in Civ VI you want to have fixed?
Fix the World Builder.
Votes:
10
16.9%
Change the move your troops considerably and reduce the tendency of AI civs to denounce the player.
Votes:
6
10.2%
Allow building older units if you don't have the r8 resources for the newer unit you just unlocked.
Votes:
11
18.6%
Remove the bug that stops you clicking on a unit at the left edge of the display.
Votes:
3
5.1%
Make it possible to do something about your ally attacking a CS you are suzerain of.
Votes:
33
55.9%
Better AI placement of Districts and settling Cities.
Votes:
21
35.6%
Better Combat (Including AI Naval Combat and its strategy in general) and Fix AI razing capitals.
Votes:
25
42.4%
Option to request MAX of each trade -lock gold per turn/sum from trade & show more trade items infos
Votes:
4
6.8%
Fix AI trade behavior (including "Make this offer more equitable" and offering to much in JointWar)
Votes:
9
15.3%
AI civilian units locked in a city center after a city turns into free city.
Votes:
4
6.8%
Swap tiles/buy tiles in one tab and faithbuy/goldbuy in one tab.
Votes:
2
3.4%
Fix rejecting friendship ending in friendship & blocked goverment change in certain situations.
Votes:
4
6.8%
Sorting Trade Routes and Espionage by Civ.
Votes:
7
11.9%
Liberated city states blocking adding new envoys to any city state, forcing a player to save/reload
Votes:
3
5.1%
For pillaged Buildings just choose the District to repair them all & option to queue anything.
Votes:
13
22.0%
all list-based information screens able to be sorted by clicking on the title for each column.
Votes:
8
13.6%
Ability to sort cities in order of a particular production yield, with each city occupying one line.
Votes:
10
16.9%
Improve AI tendency to build Government Plaza and its Buildings as early as possible.
Votes:
7
11.9%
Fix AI shopping and harvesting everything and expanding too fast.
Votes:
6
10.2%
Better AI Unit handling (Pathfinding, Actions...etc - especially impriving resources & during war).
Votes:
29
49.2%
Leaders shouldn't do their "Positive trade deal" animation twice in a row.
Votes:
0
0.0%
Implementation of Promises between Human players.
Votes:
2
3.4%
Fix AI using Civilian Units to explore the Map and to find Goody Hutts.
Votes:
2
3.4%
Make it possible to switch off the deal Screen when we get an Offer and get back to it at anytime.
Votes:
7
11.9%
Adopt UI and Flavor Mods (like: UD Icons, BTS, BRS, EDR...etc).
Votes:
14
23.7%
Make Civilopedia available in the Main Menu.
Votes:
4
6.8%
City-states list - sort by name/type/envoys; & total envoy counter.
Votes:
6
10.2%
PolicyCards Screen: filter by yield type (food, gold, etc)/Great work popup: filter by type/building
Votes:
6
10.2%
The AI should build Lagrange Laser Station and/or Terrestrial Laser Station much more often.
Votes:
6
10.2%
Lightyears per turn should not be tucked away in the Science victory tab.
Votes:
2
3.4%
Total voters
59
Home
Forums
CIVILIZATION VI
Civ6 - General Discussions
ALL Bugs, AI actions and UI Elements in Civ VI we want to have fixed
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