oynaz
Prince
Hi guys and gals.
Long time Civ player here. I recently decided to drop the tediousness of Civ5 and Civ6, and move back to Civ4. And I had forgot how much better it is. Time to have some fun.
I thought it would be fun to make a totally random game, and share it with you guys, so here goes. I spiced it up with aggressive AI and Raging barbs, just because I could, and I wanted a change from the anemic opponents of Civ6.
I hope you guys will join the fun.
We ended up with the Russian traits (we are, of course, Almighty Randomnia), possibly the worst combination in an Aggresive AI, Raging barbs game, in what looks like a subpar start. Well, I am up for a challenge.
So, where to move the scout, what to research, and, most importantly, which overall strategy to follow?
Scout: 1 SE so can use his greater move next turn?
Research: Archery or bronze working. I do not think copper is nearby, but chopping will be paramount. Archery for the hordes of barbs soon to come. I lean toward bronze working.
Overall strategy: Ooof. Tough one. It depends on whether or not we have a food resource near the capital, but I doubt it. I think the best bet will be a very early chop-fueled REX, getting perhaps 4 cities up early. To that end, I think we should go Scout-Worker-Settler in the capital, hopefully beating the barbs with our first city. Or is that too risky? Perhaps those early chops should go to units?
I look forward to your thoughts.
Long time Civ player here. I recently decided to drop the tediousness of Civ5 and Civ6, and move back to Civ4. And I had forgot how much better it is. Time to have some fun.
I thought it would be fun to make a totally random game, and share it with you guys, so here goes. I spiced it up with aggressive AI and Raging barbs, just because I could, and I wanted a change from the anemic opponents of Civ6.
I hope you guys will join the fun.
We ended up with the Russian traits (we are, of course, Almighty Randomnia), possibly the worst combination in an Aggresive AI, Raging barbs game, in what looks like a subpar start. Well, I am up for a challenge.
So, where to move the scout, what to research, and, most importantly, which overall strategy to follow?
Scout: 1 SE so can use his greater move next turn?
Research: Archery or bronze working. I do not think copper is nearby, but chopping will be paramount. Archery for the hordes of barbs soon to come. I lean toward bronze working.
Overall strategy: Ooof. Tough one. It depends on whether or not we have a food resource near the capital, but I doubt it. I think the best bet will be a very early chop-fueled REX, getting perhaps 4 cities up early. To that end, I think we should go Scout-Worker-Settler in the capital, hopefully beating the barbs with our first city. Or is that too risky? Perhaps those early chops should go to units?
I look forward to your thoughts.