TheBB
Prince
Ok, it's time to start my second Demigod game, which will also be a story. My first one was a spaceship win as Russia (link in my sig). This time I am going to try for a more ruthless game. As you can see I had some problems fighting a large byzantine expeditionary force in my previous game, so I need to practice my warskills. My preferred victories will thus be domination or conquest. I will play on an archipelago map, since it's a long time I've done this. I am thus compelled to play as the vikings, which will probably fit this game as a charm (I hope...). The fact that I live in Trondheim in real life is cool too
.
As for other settings, I think we'll take a large map again, roaming barbarians and random on climate, temperature and age. Pelago and 70% water. The seed is 8123408 if that doesn't happen to provide a terrible start
. As usual the opponents are random.
I get a suboptimal start, but the worst part is that there is no hope getting fresh water to my capital, so I'm trying again. The settings are all the same and the seed is now 54813.
Oh-la-la! Looking good!

If I'm not entirely mistaken that's a BG tile I'm standing on, so I'll move a little first. Or will I? Where to in that case? I want to be coastal, and I want both cows and the fur in my 21 tiles. I don't want to settle on the cows or on the fur either, nor on the BG. I see that leaves no possible tiles, so I'll sacrifice that one BG and settle where I am.
Settling shows some plains to the north and grass in all other directions. I research pottery on max and start irrigating a cow. I also order up a curragh.
Time passes by without many exciting events until the curragh is done in 3650 BC, at which point I order a warrior and send the brave sailors out on a large trip into the great unknown.
Our second curragh is built in 3300 BC, at the time the first discovers what appears to be a new island. There are no signs of other tribes yet, neither on mine nor the other island.

Furs are connected 50 years later, allowing me to go harder on science. That year we also meet our first contact... Theodora of the Byzantines (she keeps following me!!!). She inhabits the other island, so I'm beginning to sense I may be alone on mine - which is good. As for the tech report, she is up Bronze Working. Quite acceptable.
I get pottery in 3100 BC and start work on writing. Trondheim builds a settler and switches over to granary. There is little hope for me to get Bronze Working from Theo... but that was expected anyway.
In 2850 BC I get a mild heart attack when my warrior finds borders - on MY island! In addition they look very mongolian. Things look like they can heat up pretty quickly!
In addition the curragh exploring Theos island spots a quick way over to a third landmass with purple-looking borders promising more contacts soon.
The next year the following happens:
- I found the fishing village of Bergen to the west of Trondheim.
- I contact Temujin of the mongols. He knows Bronze Working and Ceremonial Burial, but not the Alphabet.
- I contact Henry of the portuguese. He knows Bronze Working, Masonry and Ceremonial Burial.
Temujin offers everything he has for Alphabet, which I gladly take. I cash in Bronze Working and Ceremonial Burial. I'm now even with him (though I'm actually infinitely richer), I'm up Pottery and CB to Theo and down Masonry to Henry.
The next turn even more exciting things happens as we meet the celts, which share landmass with Henry, and to which I am even in techs but six times richer.
Here's a look at my island:
[There was going to be a picture here, but I accidentally overwrote it. Sorry.
]
And here's the status elsewhere:

I then proceed to eat dinner. It's been 1490 years since last time after all.

As for other settings, I think we'll take a large map again, roaming barbarians and random on climate, temperature and age. Pelago and 70% water. The seed is 8123408 if that doesn't happen to provide a terrible start

I get a suboptimal start, but the worst part is that there is no hope getting fresh water to my capital, so I'm trying again. The settings are all the same and the seed is now 54813.
Oh-la-la! Looking good!


If I'm not entirely mistaken that's a BG tile I'm standing on, so I'll move a little first. Or will I? Where to in that case? I want to be coastal, and I want both cows and the fur in my 21 tiles. I don't want to settle on the cows or on the fur either, nor on the BG. I see that leaves no possible tiles, so I'll sacrifice that one BG and settle where I am.
Settling shows some plains to the north and grass in all other directions. I research pottery on max and start irrigating a cow. I also order up a curragh.
Time passes by without many exciting events until the curragh is done in 3650 BC, at which point I order a warrior and send the brave sailors out on a large trip into the great unknown.
Our second curragh is built in 3300 BC, at the time the first discovers what appears to be a new island. There are no signs of other tribes yet, neither on mine nor the other island.

Furs are connected 50 years later, allowing me to go harder on science. That year we also meet our first contact... Theodora of the Byzantines (she keeps following me!!!). She inhabits the other island, so I'm beginning to sense I may be alone on mine - which is good. As for the tech report, she is up Bronze Working. Quite acceptable.

I get pottery in 3100 BC and start work on writing. Trondheim builds a settler and switches over to granary. There is little hope for me to get Bronze Working from Theo... but that was expected anyway.
In 2850 BC I get a mild heart attack when my warrior finds borders - on MY island! In addition they look very mongolian. Things look like they can heat up pretty quickly!
In addition the curragh exploring Theos island spots a quick way over to a third landmass with purple-looking borders promising more contacts soon.
The next year the following happens:
- I found the fishing village of Bergen to the west of Trondheim.
- I contact Temujin of the mongols. He knows Bronze Working and Ceremonial Burial, but not the Alphabet.
- I contact Henry of the portuguese. He knows Bronze Working, Masonry and Ceremonial Burial.
Temujin offers everything he has for Alphabet, which I gladly take. I cash in Bronze Working and Ceremonial Burial. I'm now even with him (though I'm actually infinitely richer), I'm up Pottery and CB to Theo and down Masonry to Henry.
The next turn even more exciting things happens as we meet the celts, which share landmass with Henry, and to which I am even in techs but six times richer.

Here's a look at my island:
[There was going to be a picture here, but I accidentally overwrote it. Sorry.

And here's the status elsewhere:

I then proceed to eat dinner. It's been 1490 years since last time after all.
