sylvanllewelyn
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- Oct 19, 2006
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All Leaders Challenge Game 35: Suryavarman / Khmer
ALC 1-32 is here.
ALC 33 is here. Feature(s): espionage and corporations.
ALC 34 is here. Feature(s): first deity ALC. Isolation using charismatic happiness.
Round 0: initial scout and settler move
Round 1: weekend drunken vision for the future (3960BC -- 2000BC T50)
Round 2: make haste slowly (2000BC - - 800AD T155)
Round 3: astronomy for sale (800AD T150 -- 960AD T158)
Round 4: United Nations and the hidden Apostolic Palace (960AD - - 1846AD T293)
Epilogue
The idea of the All Leaders Challenge is that games are going to be played with each of the Civ IV leaders. With the help of all the posters who participate, an attempt will be made to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are (mostly) kept constant for the sake of comparison. I will post the starting saved game file, screenshots, and status reports here as the game progresses.
Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game I’ll be playing as Suryavarman of Khmer. In ascending leader alphabetical order, this is the first civilisation that has not been completed in the ALC series from 1 to 34.
My thoughts on this leader? All the bonuses are mild but always useful. Creative is well-regarded in deity because the bonus is concentrated in the early-game where players think it matters. Expansive has its fans but the magnitude feels small for me. The combination gives it a fast start which is what I observe when played by the AI. The UU bonus rarely comes up but elephants are good on their own - - note that the effect only works when attacking enemies outside cities. The UB is great but please remember it's not something you build early in every city.
The game settings are: Deity, Fractal, Cylindrical, Standard, Temperate, Medium Sea Level, Ancient Starting Era, Normal Game Speed, No Tribal Villages, No Random Events.
The start.
We want to settle on the plains-hill but without ruining the fish. It appears we are in a peninsula so we should move North, or expand North. This means scout North. Or search the coast to the South and look for seafood.
ALC 1-32 is here.
ALC 33 is here. Feature(s): espionage and corporations.
ALC 34 is here. Feature(s): first deity ALC. Isolation using charismatic happiness.
Round 0: initial scout and settler move
Round 1: weekend drunken vision for the future (3960BC -- 2000BC T50)
Round 2: make haste slowly (2000BC - - 800AD T155)
Round 3: astronomy for sale (800AD T150 -- 960AD T158)
Round 4: United Nations and the hidden Apostolic Palace (960AD - - 1846AD T293)
Epilogue
The idea of the All Leaders Challenge is that games are going to be played with each of the Civ IV leaders. With the help of all the posters who participate, an attempt will be made to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are (mostly) kept constant for the sake of comparison. I will post the starting saved game file, screenshots, and status reports here as the game progresses.
Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game I’ll be playing as Suryavarman of Khmer. In ascending leader alphabetical order, this is the first civilisation that has not been completed in the ALC series from 1 to 34.
My thoughts on this leader? All the bonuses are mild but always useful. Creative is well-regarded in deity because the bonus is concentrated in the early-game where players think it matters. Expansive has its fans but the magnitude feels small for me. The combination gives it a fast start which is what I observe when played by the AI. The UU bonus rarely comes up but elephants are good on their own - - note that the effect only works when attacking enemies outside cities. The UB is great but please remember it's not something you build early in every city.
The game settings are: Deity, Fractal, Cylindrical, Standard, Temperate, Medium Sea Level, Ancient Starting Era, Normal Game Speed, No Tribal Villages, No Random Events.
Spoiler :
The start.
Spoiler :
We want to settle on the plains-hill but without ruining the fish. It appears we are in a peninsula so we should move North, or expand North. This means scout North. Or search the coast to the South and look for seafood.
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