sylvanllewelyn
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- Oct 19, 2006
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All Leaders Challenge Game 36: Pacal II / Maya
ALC 1-32 is here.
ALC 33 is here. (VICTORY) Feature(s): espionage and corporations.
ALC 34 is here. (DEFEAT) Feature(s): first deity ALC. Isolation using charismatic happiness.
ALC 35 is here. (VICTORY) Feature(s): isolation pacifist diplomatic.
Round 0: initial settling and a super-early crossroads (BC 4000 - - BC3600 T8)
Round 1: whip granaries at 11 food (BC3600 - - BC 1560 T61)
Round 2: constructing a plan (1560BC - - 650 BC T89)
Round 3a: the problem with no horses (650 BC - - 275 AD T126)
Round 3b: the wonderful Egyptians (275 AD - - 500 AD T135)
Round 4: one-city vassal (500AD - - 1300AD)
Epilogue: conceded defeat and reflections (1300AD retired)
The idea of the All Leaders Challenge is that games are going to be played with each of the Civ IV leaders. With the help of all the posters who participate, an attempt will be made to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are (mostly) kept constant for the sake of comparison. I will post the starting saved game file, screenshots, and status reports here as the game progresses.
Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game I’ll be playing as Pacal II of Maya. In ascending leader alphabetical order, this is the first civilisation that has not been completed in the ALC series from 1 to 35.
My thoughts on this leader? Financial is generally considered the strongest when weighted across a variety of difficulties and game settings. Expansive has its fans but the magnitude feels small for me. I am nervous because the package pulls the player in every direction. Tall or wide? Early or late war? Whip or work cottages? Great scientist for lightbulb or academy? So many ways to mess-up the early game.
The UU is often compared with the dog solider. The former requires hunting and is slower to get going. Immunity to first strikes makes the former better than dog soldiers when defending flatland resource tiles against barbarian archers. Not sure what to do when barbarian axeman show up.
The UB is a significant upgrade over the colosseum but I am never sure when to build them. If I expand to several cities and then get construction early, do I want 5 ball courts, or 4 barracks and 4 catapults?
The game settings are: Deity, Inland Sea, Flat, Standard, Temperate, Medium Sea Level, Ancient Starting Era, Normal Game Speed, No Tribal Villages, No Random Events.
The start.
I am not sure whether I want to settle 1NE or 1SE. I like my starting gold/silver/gems on the second ring. I am not sure whether the warrior moves 1N or 1S. 1N reveals more information. 1S reveals three tiles within the starting fat cross of the settler.
ALC 1-32 is here.
ALC 33 is here. (VICTORY) Feature(s): espionage and corporations.
ALC 34 is here. (DEFEAT) Feature(s): first deity ALC. Isolation using charismatic happiness.
ALC 35 is here. (VICTORY) Feature(s): isolation pacifist diplomatic.
Round 0: initial settling and a super-early crossroads (BC 4000 - - BC3600 T8)
Round 1: whip granaries at 11 food (BC3600 - - BC 1560 T61)
Round 2: constructing a plan (1560BC - - 650 BC T89)
Round 3a: the problem with no horses (650 BC - - 275 AD T126)
Round 3b: the wonderful Egyptians (275 AD - - 500 AD T135)
Round 4: one-city vassal (500AD - - 1300AD)
Epilogue: conceded defeat and reflections (1300AD retired)
The idea of the All Leaders Challenge is that games are going to be played with each of the Civ IV leaders. With the help of all the posters who participate, an attempt will be made to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are (mostly) kept constant for the sake of comparison. I will post the starting saved game file, screenshots, and status reports here as the game progresses.
Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game I’ll be playing as Pacal II of Maya. In ascending leader alphabetical order, this is the first civilisation that has not been completed in the ALC series from 1 to 35.
My thoughts on this leader? Financial is generally considered the strongest when weighted across a variety of difficulties and game settings. Expansive has its fans but the magnitude feels small for me. I am nervous because the package pulls the player in every direction. Tall or wide? Early or late war? Whip or work cottages? Great scientist for lightbulb or academy? So many ways to mess-up the early game.
The UU is often compared with the dog solider. The former requires hunting and is slower to get going. Immunity to first strikes makes the former better than dog soldiers when defending flatland resource tiles against barbarian archers. Not sure what to do when barbarian axeman show up.
The UB is a significant upgrade over the colosseum but I am never sure when to build them. If I expand to several cities and then get construction early, do I want 5 ball courts, or 4 barracks and 4 catapults?
The game settings are: Deity, Inland Sea, Flat, Standard, Temperate, Medium Sea Level, Ancient Starting Era, Normal Game Speed, No Tribal Villages, No Random Events.
Spoiler :
The start.
Spoiler :
I am not sure whether I want to settle 1NE or 1SE. I like my starting gold/silver/gems on the second ring. I am not sure whether the warrior moves 1N or 1S. 1N reveals more information. 1S reveals three tiles within the starting fat cross of the settler.
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