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Alliances - How I fear them

Discussion in 'Starships' started by Stylesrj, Apr 10, 2015.

  1. Stylesrj

    Stylesrj Tabitha SEAL

    Joined:
    Jul 7, 2006
    Messages:
    4,311
    Location:
    New LA, Planet Mira
    I hate alliances in Starships. Seriously, I really do. You're trying to build up your Federation, cheat a little with Barter planets for extra metals and the whatnot, then suddenly Vadim and Hutama put aside their differences and become Polyslavic or whatever they want to call it.

    Suddenly their empires are combined, their population goes up and their fleets get better. Ok, not too bad actually.

    Why I really fear them - because of that Victory Conditions bug. You choose Domination, they don't follow it. So every time two sides ally, it's trouble for me because that means their Population goes up. So I'm not fighting two 15% Population Empires, I'm fighting 30%. Then Dao-Ming allies with them, boosting it to 47% or something.

    That means they're only a few planets off from winning and there's little you can do about it.
    I mean, I've tried. Once the enemy won by Population after taking the Marauder Homeworld. So I took it instead. Then they won by population anyway by conquering a few other planets. So I went to war, boosted my own cities and fought off a counterattack only for them to build 7 wonders instantly with 4 Federation's worth of resources (and I spent all my metals on Food so I could boost my Population up to 75%)

    So that's why I fear alliances. Not because it means it's a bigger threat to my forces, but because every alliance means my game will end quicker on some sort of BS and I won't get to enjoy my game experience.

    Also, I hate maps which cause 2HP damage to your ships each time they move (or the 5HP damage per turn). They only show up in the early game where repair costs as astronomical for some reason. Especially if you're trying to escort a ship to a jump gate.
     
  2. SupremacyKing2

    SupremacyKing2 Warlord

    Joined:
    Oct 25, 2014
    Messages:
    3,515
    Location:
    Indiana
    I hear you. It is annoying. The only thing you can really do is be as aggressive as possible. If you are not playing an epic map, always beeline for the homeworlds. That way you take all their worlds in a single battle. Even if they ally, their combined worlds won't outnumber yours. If you are playing epic, still aggressively take as many of the AI worlds as early as possible so your federation is as big as possible. It will reduce the chances that their combined empires will be big enough. Also, spend food on building cities as early as possible. Every turn, you should be spending all your food on extra cities. This way, you are constantly increasing your population and making it harder for them to get a population victory.

    A good tip: the damage does not apply to fighters. So, use lots of fighters on these maps and don't move your capital ships at all. That way, your ships won't take any damage.
     
  3. Stylesrj

    Stylesrj Tabitha SEAL

    Joined:
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    Location:
    New LA, Planet Mira
    I tend to declare peace with everyone, turtle my forces and when the alliances roll around, cringe in despair as I should have done something more aggressive rather than putter about asteroid fields and snatching up worlds with 3 bars of enemy influence and watching as they return and take it over anyway.

    Good idea. I tend to game the Barter Planet system and Food is a good way to get extra Credits so I can use them on cheap Science and Metals and Energy.

    Yeah but these missions are usually "Escort this ship to this location" and sometimes even if the ship doesn't take any damage, it gets to the dropoff point with 2HP or something. This one time actually, the ship had 0HP before it hit the warp gate. But because the game registered it still in motion, the ship was halfway through exploding before it said "Good work!" and I won.
     
  4. SupremacyKing2

    SupremacyKing2 Warlord

    Joined:
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    Location:
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    Never turtle in this game!! Starships is about aggressively expanding your empire as fast as possible in order to get as much as energy per turn as possible so that you can get a powerful fleet as soon as possible with which to expand your empire faster. It is a vicious cycle. :D And the only time I make peace is when I have 2 AI DoW me and I want to make sure my third AI neighbor doesn't get any funny ideas of also joining the "gang up on the human" party.

    I've also gotten the "auto damage per turn" missions where you are supposed to control 3 satelites. That is why I mentioned not moving your capital ships and only using fighters. On those types of missions, that tactic works well.
     
  5. Stylesrj

    Stylesrj Tabitha SEAL

    Joined:
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    Messages:
    4,311
    Location:
    New LA, Planet Mira
    Yeah, but I don't like getting one of my planets taken over and added to their empire because all my ships are being repaired from the Solar Winds and I don't have a Warp Nexus in that area.
    Although the AI won't attack planets your fleet is hovering over. Even though if I did it, sometimes I get an ambassador installed, other times I get into a fight, declare peace, get stuff, go back and an ambassador is installed.

    Yeah but in the early game where it hurts the most, I've only got Level 1 or 2 Fighter Bays and the enemy has Mothers for some reason...
     

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