Nathiri
Commander
I found this other player to play with, and our first game, we decided to do Deity level. I do not have a problem with this, as I can adapt to challenge; but I havent experimented much past Emperor, as I do not play much default SP; but I do like playing default cooperatively.
Whenever I play cooperatively, I like to group us into an alliance, and also have coalition score. This means Domination Victory option is grouped. For most players, they arnt that good, and so we play Regent most of the time; and I play rather passively (because the AI is bad if you war); but this player said he was fine with playing Deity, so my first try at it, I agreed.
We had to reload a couple tries, but decided to go with this map. I am not sure if we can win this. With my start, I had setbacks going with Republic, as I had absolutely no luxuries (and only a couple strategic res), and half of the game I could not trade with my teammate. Maybe I should of gone with Monarchy, but eventually I got the development and luxuries I needed. But for a while after the Great Library obsoleted, I could not tech, because of high costs.
I managed to grab quite a bit of land, and in the Middle Ages, conquered most of Korea, and then finished them off soon after. But by that time, India, and England were quite a bit ahead, and I was fighting Longbows vs Infantry, with a big stack of cannons. After wearing down India in one of our wars, I did manage to succeed in taking Hyangsan from India, by starving the city, unroading, and then waiting for the right time to strike. But being in an alliance with my teammate, also has its drawbacks. Whenever he makes peace, I also make peace. Being in a Republic, I did not want to start wars either. He also preferred conquering by brute force, while I preferred using artillery/cannons/trebs. So he always wanted to wait and wait for the better units, even after my pestering that we needed to slow them down, and if we waited, they would have just as good of a gap in units (eg. Tanks vs TOWs).
You might say, Allied Diety, is easy way to win Deity, but it is quite difficult. I still took quite a bit of load on me. I had to gift a bunch of gold to my teammate for him to upgrade chariots (about 800). He did give me per turn back so I could stay afloat with such high costs. I also built the TGL, so I was not liberated of that task. The AI can act a bit differently from normal SP for some reason. I've seen this in some of my mods. The barbarians at least, can act more aggressive, which also can apply to the normal civ AI. Alliances have their downsides as well, as I mentioned above about starting and stopping wars. Usually in Allied games, I tend to group the AIs together as well, but since this was Deity, I left them singular. Early on, I had to fend off 4 enemies at once, but gradually, it became more manageable and I could control whatever enemy units came to my borders. The downside here was, I had an Early GA, which did help me survive in the early stages, but I did not have it to start teching after TGL obsoleted.
Save is attached. It is late in the game, but maybe you have some suggestions. I do have Space Race on, so that means India and England could win by that soon if we dont deal with that. I tried to get them to gang up against each other when we were at war, which did help at the time. My teammate didnt really want to attack India till another 10 turns, but since they just got 4th era, I wanted to attack immediately to wear them down, but he insisted on waiting; but then England attacked me with about 30 cavs.
Btw, in MP, defensive bombard is more powerful, so longbows are useful in cities. Since it is MP, you can also run this in Hotseat and see my teammate too. I dont think he is as efficient as he could be, but I cant say much.
My turns tend to be quite long compared to his, as I seem to have twice as much micro to do than him.
Whenever I play cooperatively, I like to group us into an alliance, and also have coalition score. This means Domination Victory option is grouped. For most players, they arnt that good, and so we play Regent most of the time; and I play rather passively (because the AI is bad if you war); but this player said he was fine with playing Deity, so my first try at it, I agreed.
We had to reload a couple tries, but decided to go with this map. I am not sure if we can win this. With my start, I had setbacks going with Republic, as I had absolutely no luxuries (and only a couple strategic res), and half of the game I could not trade with my teammate. Maybe I should of gone with Monarchy, but eventually I got the development and luxuries I needed. But for a while after the Great Library obsoleted, I could not tech, because of high costs.
I managed to grab quite a bit of land, and in the Middle Ages, conquered most of Korea, and then finished them off soon after. But by that time, India, and England were quite a bit ahead, and I was fighting Longbows vs Infantry, with a big stack of cannons. After wearing down India in one of our wars, I did manage to succeed in taking Hyangsan from India, by starving the city, unroading, and then waiting for the right time to strike. But being in an alliance with my teammate, also has its drawbacks. Whenever he makes peace, I also make peace. Being in a Republic, I did not want to start wars either. He also preferred conquering by brute force, while I preferred using artillery/cannons/trebs. So he always wanted to wait and wait for the better units, even after my pestering that we needed to slow them down, and if we waited, they would have just as good of a gap in units (eg. Tanks vs TOWs).
You might say, Allied Diety, is easy way to win Deity, but it is quite difficult. I still took quite a bit of load on me. I had to gift a bunch of gold to my teammate for him to upgrade chariots (about 800). He did give me per turn back so I could stay afloat with such high costs. I also built the TGL, so I was not liberated of that task. The AI can act a bit differently from normal SP for some reason. I've seen this in some of my mods. The barbarians at least, can act more aggressive, which also can apply to the normal civ AI. Alliances have their downsides as well, as I mentioned above about starting and stopping wars. Usually in Allied games, I tend to group the AIs together as well, but since this was Deity, I left them singular. Early on, I had to fend off 4 enemies at once, but gradually, it became more manageable and I could control whatever enemy units came to my borders. The downside here was, I had an Early GA, which did help me survive in the early stages, but I did not have it to start teching after TGL obsoleted.
Save is attached. It is late in the game, but maybe you have some suggestions. I do have Space Race on, so that means India and England could win by that soon if we dont deal with that. I tried to get them to gang up against each other when we were at war, which did help at the time. My teammate didnt really want to attack India till another 10 turns, but since they just got 4th era, I wanted to attack immediately to wear them down, but he insisted on waiting; but then England attacked me with about 30 cavs.
Btw, in MP, defensive bombard is more powerful, so longbows are useful in cities. Since it is MP, you can also run this in Hotseat and see my teammate too. I dont think he is as efficient as he could be, but I cant say much.
My turns tend to be quite long compared to his, as I seem to have twice as much micro to do than him.
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